This won't help you if you don't have it, but I use the rules in DGP's World Builder's Handbook.

http://www.amazon.com/World-Builders-Handbook-Megatraveller-Fugate/dp/B000GBSGZE



On 2 May 2014 15:40, Carlos <carlos.web@gmail.com> wrote:
Has anyone developed rules for generating gov-law-tech-pop codes for multiple states in balkanized worlds, given the world UWP? I seem to remember some discussions in the list and even somebody writing on this at some point, but after some quick searches I came away empty-handed.

One could just generate several UWPs with fixed physical data, and also use the "Governments" article on Freelance Traveller for more detail. I was thinking of rules which do not treat each government independently, but rather determine whether there are dominant powers and how many, then flesh them out. There are global constraints to consider. For instance, total world population needs to be split up among countries, law level needs to be somewhat consistent with that of the countries (A pop-weighted average? That of the largest country? That of the country hosting the main starport?). Also, if there are exactly two dominant countries/blocks in a planet, it is unlikely that one is hi-tech, hi-pop and the other one low-tech, low-pop, so there ought to be modifiers.

A different (and easier) problem is to generate balkanized worlds from scratch, aggregating the individual countries to a world UWP afterwards. I am looking at the inverse problem, but any info on the topic is welcome. I might have missed published sources, I owe a lot of MT material and some Gurps but have mostly missed new developments as Mongoose.

Thanks in advance.

Carlos Alos-Ferrer
Professor of Economics, University of Cologne
http://www.decisions.uni-koeln.de
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