Railguns/Coilguns pt. 2 Kurt Feltenberger (07 Jul 2015 23:23 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Ethan McKinney (07 Jul 2015 23:41 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (08 Jul 2015 00:30 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (08 Jul 2015 00:35 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 01:36 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 01:35 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 01:42 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Ethan McKinney (08 Jul 2015 04:20 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (08 Jul 2015 10:56 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Grimmund (08 Jul 2015 11:33 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (09 Jul 2015 08:14 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kelly St. Clair (09 Jul 2015 10:03 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Tim (08 Jul 2015 14:22 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (09 Jul 2015 07:50 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Tim (10 Jul 2015 00:37 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (10 Jul 2015 11:43 UTC)
RE: [TML] Railguns/Coilguns pt. 2 Anthony Jackson (10 Jul 2015 17:24 UTC)
Re: [TML] Railguns/Coilguns pt. 2 W. Hopper (10 Jul 2015 17:24 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (11 Jul 2015 13:31 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kelly St. Clair (11 Jul 2015 17:49 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (11 Jul 2015 18:09 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Richard Aiken (12 Jul 2015 07:15 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (24 Jul 2015 03:54 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 01:32 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Tim (08 Jul 2015 01:50 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 01:55 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Craig Berry (08 Jul 2015 02:09 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Kurt Feltenberger (08 Jul 2015 02:16 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Tim (08 Jul 2015 02:59 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Craig Berry (08 Jul 2015 03:50 UTC)
Re: [TML] Railguns/Coilguns pt. 2 Tim (08 Jul 2015 02:54 UTC)
Re: [TML] Railguns/Coilguns pt. 2 shadow@xxxxxx (08 Jul 2015 07:41 UTC)

Railguns/Coilguns pt. 2 Kurt Feltenberger 07 Jul 2015 23:22 UTC

I'm still trying to work though some details trying to use Traveller
(any version) to simulate BSG.  One of the problems I'm running into
with the kinetic weapons approach is that when you have ships that are
1000 meters to almost 3000 meters long shooting at each other, they
would tend to stay at some distance and not get so close that if one
turned that another couldn't get out of its way.  If they engaged from a
range of 30km, and the projectile velocity was 10km, it would leave a
lot of chance for the target to purposely change their location (climb,
dive, turn, change velocity, etc).

The damage caused by a 1m kinetic round at 10,000m/s is already pretty
insane and in Traveller terms would probably punch through a Tigress
from side to side without much problem...and possibly the Tigress next
to her.

So here's my question:  Just how fast would the railguns or coilguns
reasonably be?  50,000m/s?  100km/s?  More?

Thanks!
--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me