I need a term... Jeff Zeitlin (15 Apr 2017 03:26 UTC)
Re: [TML] I need a term... Jeffrey Schwartz (15 Apr 2017 03:40 UTC)
Re: [TML] I need a term... Ethan McKinney (15 Apr 2017 03:59 UTC)
Re: [TML] I need a term... Alex Goodwin (15 Apr 2017 04:50 UTC)
Re: [TML] I need a term... Kelly St. Clair (15 Apr 2017 05:01 UTC)
Re: [TML] I need a term... Chuck McKnight (15 Apr 2017 05:44 UTC)
Re: [TML] I need a term... Andrew Long (15 Apr 2017 12:05 UTC)
Game idea help - asylum Eric A. Rhude (15 Apr 2017 21:25 UTC)
(missing)
(missing)
Re: [TML] Game idea help - asylum Ethan McKinney (15 Apr 2017 21:51 UTC)
Re: [TML] Game idea help - asylum Traveller (16 Apr 2017 02:10 UTC)
Re: [TML] Game idea help - asylum Timothy Collinson (16 Apr 2017 18:48 UTC)
Re: [TML] Game idea help - asylum Eric A. Rhude (18 Apr 2017 12:24 UTC)
Re: [TML] Game idea help - asylum Eric A. Rhude (18 Apr 2017 14:03 UTC)
Re: [TML] Game idea help - asylum Ethan McKinney (18 Apr 2017 16:05 UTC)
Re: [TML] Game idea help - asylum Richard Aiken (20 Apr 2017 03:26 UTC)
Re: [TML] Game idea help - asylum Bruce Johnson (20 Apr 2017 17:39 UTC)
Re: [TML] I need a term... shadow@xxxxxx (16 Apr 2017 09:37 UTC)
Re: [TML] I need a term... Evyn MacDude (15 Apr 2017 06:27 UTC)
Re: [TML] I need a term... shadow@xxxxxx (16 Apr 2017 09:37 UTC)
Re: [TML] I need a term... B Kruger (15 Apr 2017 05:20 UTC)
Re: [TML] I need a term... David Shaw (25 Apr 2017 18:11 UTC)
Re: [TML] I need a term... Rob Davenport (25 Apr 2017 21:11 UTC)
Re: [TML] I need a term... Ros Knox & Michael Barry (26 Apr 2017 08:00 UTC)
Re: [TML] I need a term... Jeffrey Schwartz (26 Apr 2017 15:17 UTC)

Re: [TML] Game idea help - asylum Eric A. Rhude 18 Apr 2017 14:03 UTC

Oh and during the game, if they do something that matches, they will learn
they all have psi abilities now, awakened by the locals.

> Thanks everyone who had input.
>
> I'm going to make them a Imperial scout/spy/survey team who mission was to
> investigate a newly discovered TL 9/10 planet of (news to them) psionic
> human variant.
>
> Using elements of the 'Rock' from one of the old LBB adventures.
>
> Going to have a short stay in the mental asylum, allow them to figure out
> a convenient escape using their advanced technical knowledge.  Once they
> get their background back a bit, that is.
>
> Figuring out where they are and where to find their stealth ship they used
> to enter atmo and land originally.
>
> Take off and fight off a couple groups of fighters and rendezvous with
> their ship/Rock and them find out its not jump capable and travel to the
> jump ship way out in the outer belt.
>
> Hopefully the scout service is happy with their actions.
>
> Can wait to hand their character sheets with just the 6 stats on it.
> Thinking 4 and leave off EDU and SS for now.  :)
>
> Input?
>
> Thanks again!
>
> Eric
>
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