...and for inspiration on *that*, see the subplot in "Apollo 13" in which they need to make C02 scrubbers designed for one module work in another. Using duct tape. In a life-or-death situation.

On Mon, Oct 7, 2019 at 11:14 AM Thomas RUX <xxxxxx@comcast.net> wrote:
Hello Bill Rutherford,

Using CT LBB 2's standard jump drives if the two ships are same tonnage and have the same jump drive type the needed components should fit. The challenges will be removing them, moving them from one ship to the other without damaging them, pulling the damaged ones, and then installing the scavenged parts.

On hulls of different tonnages the same standard drive rating probably has different sized components that probably needs adjustments to fit.

CT LBB 5 HG 2e I would say that the the two ships have to be of the same class which gives a high probability of the components matching. Of course in real life there can be small changes that make the components slightly different so they do not.

Tom Rux

> On October 6, 2019 at 6:38 PM Bill Rutherford <xxxxxx@comcast.net> wrote:
>
>
> Brain Trust,
>
> My question is going to fumble around a bit so bear with me.
>
> The players' ship has had its M-drive disabled and been boarded by
> the hostiles.  But they're not trying to take the ship.  THEIR ship
> has a J-drive problem and they're stuck in this system until they fix
> it.  They boarded the players' ship in order to take something from
> the players' ship's J-drive, to fix the hostile's j-drive (preferably
> somewhere on the other side of the system).
>
> My first thought would be they want some or all of the players'
> ship's Zuchai crystals - the jump capacitors - because theirs cracked
> or decomposed or something.
>
> But how big is - on a 200 ton ship - the jump capacitor?  The most
> detail I've seen about them is in the MGT Starship Operator's Manual
> (pg 12) and it suggests the crystals are in an array.  But is this an
> array in a box in the engine room, is it distributed around the hull
> for discharge, or what?
>
> Or maybe the jump governor.  That would seem to be another likely
> target for such a boarding.
>
> Or something else?
>
> The key is the bad guy's ship's XXXXXXXXXX blew up, went bad, broke,
> or wore out and they need a new one.  And the players showed up at
> the wrong place at the wrong time - and got boarded.
>
> It needs to be small - something a couple of people could manhandle
> or carry on a stretcher - or the notion of boarding, taking and
> leaving wouldn't work.
>
> Thoughts?
>
> Tx!
>
> Bill Rutherford
> xxxxxx@comcast.net
>
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