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Brett Kruger wrote:

Only problem is I've only ever GM'd campaigns lasting months or years. So I'm looking for some hints and tips for running a one shot game lasting 3-4 hours. Anyone point me to some ideas?

Ethan McKinney wrote:

Every Amber Zone ever?

:)

Or any of the CT ~Adventures~ and ~Double Adventures~.  We had a lot of fun a while back playing ~Adventure 10: Safari Ship~ (though we're playing in the Sword Worlds at the time of the Sacnoth Dominate. . . .).

Cheers,

David
--
"Ideas for science fiction stories like ideas for anything else, are where you find them, usually in the most unlikely places.  The only reliable source is a mind which asks itself a question like, 'What would happen if--?' or, 'Now what would this develop into, in a few centuries?'  Or, 'How would so-and-so happen?'  Anything at all, can trigger such a question, in your field if not in mine." - H. Beam Piper, "Double: Bill Symposium" interview
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