Certainly, but my point is that, for the avg home-planet bound sophont, the 'local yokels' that run the place will be a lot more important, almost all of the time, than the light, dark, whatever, distant governors.

---------------------------------------------------------------------

On Tuesday, June 2, 2020, 09:58:20 AM MST, xxxxxx@gmail.com <xxxxxx@gmail.com> wrote:


Maybe. Or not. Many governments of allegedly different types, presented with similar problems and resources, tend to evolve pretty similar solutions (not always, but fairly often). And within any particular system, any two allegedly divergent groups that might come to power will spend epic amounts of time focused on differentiating each other, but once in power, will for the most part govern similarly.

And in many places in the world where government is remote or weak or paralytic, government is far less critical than other things in their day to day lives. I expect the same will be true in any star-spanning setting - many places, the far off official government has little or no impact if their resources and tech levels do not draw the attention and thus laws, rules, oversight, and political wrangling that those resources, tech levels and thus wealth would generate.

Admittedly, travellers who hop from place to place and repeatedly run smack dab into legal barriers have more concern about those, but the exact form of the government is less important than the situation and resources the government has and how it chooses to govern (which is somewhat tangential to what type of government it is). History has seen reasonably benign dictatorships (kingdoms) and reasonably horrible allegedly democratically elected leaders.

And as far as the players and speculators in the Travellerverse(s), a very varied lot with a very varied set of peccadilloes and points of interest.

On Tue, Jun 2, 2020 at 10:31 AM Phil Pugliese - philpugliese at yahoo.com (via tml list) <xxxxxx@simplelists.com> wrote:
Except that, for most 'citizens', their experience & the experience that matters the most is the wide panoply of 'local' gov types found thruout the 3I.
I suspect that that is what matters most to most of the people.

---------------------------------------------------------------------------------------------------------------------------

On Monday, June 1, 2020, 07:29:11 PM MST, David Johnson <xxxxxx@zarthani.net> wrote:


TomB <xxxxxx@gmail.com> wrote:

It would seem--given bits like the (LBB) low passage canon--simply to be "the Imperium" setting.

Well, the early setting had a much more sparse version of the Imperium (and the Solomani) before we graduated to alien modules and more area modules. The earliest stuff didn't give you a huge amount to work with and just a hint at a lot of flavour (some inferred from rules mechanics).

Putting aside whether we should be thinking of just three booklets when we say "LBB" or the whole bundle of black-and-multiple-colors, pamphlet-sized CT materials--which, gave us our first views of the Imperium--it seems to me there was more which suggests the Imperium was "dark" than simply the Dumarest-esque low passage model, with the primary example being an autocratic aristocracy as the basic form of government.

The first glimpse we get of the Imperium is laid out by Frank Chadwick in the Introduction of ~Mercenary~ (1978):

"~Traveller~ assumes a remote centralized government (referred to in this volume as the Imperium) . . . unable, due to the sheer distances and travel times involved, to exert total control at all levels everywhere within its star-spanning realm."

Here the emphasis is upon the Imperium's remoteness, without any details about the character of its rule, and the description also seems especially focused on enabling the sort of campaigns described in ~Mercenary~.

In the January-February 1979 issue of ~The Dungeoneer~, Marc laid out a variety of options for the "central governmental authority" which is apparent in the Traveller background. Here again the emphasis is upon the limitations of interstellar travel and the implications for interstellar control rather than on any specific character of that government. Marc described three categories--Federation, Empire and Imperium--while suggesting that the "Imperium" of ~Mercenary~ is actually "an especially large empire." The Roman Empire is mentioned as a model for this sort of "empire."

The earliest conceptions of the Imperium seem to be an interstellar "Roman Empire" suited for small-scale mercenary campaigns. That might be a fun place for PCs to adventure but it doesn't seem like an especially attractive place to live as an ordinary person.

I always though, when I read library data and articles about the Imperium, that it sounded well run and something to be proud of being a part of. Maybe it was in some places, but not in others. Or maybe that was just the shine on the rotten apple.

As you've already suggested (and others have echoed), each of us brought our own culturally-based assumptions to what "the Imperium" is. The same holds for all of the follow-on co-creators who have expanded the Imperium setting. And all along the way, PCs (and referees) have held that this "Imperial society"--which, more often than not, unreflectively mirrored the mainstream society of the U.S. in the last quarter of the 20th Century--is an orthodox view of what's "normal" and perhaps even "good."

This is why the example of the Ine Givar is so interesting. Perhaps the Ine Givar "back story" which emerged later in the on-line ~Journal~ was not what the creators had in mind when they were crafting that TNS entry about sabotage at the Pixie shipyards way back in ~Journal~ No. 3, but the fact remains that the Imperium campaign had internal dissidents--who were seized with the stark absence of the sort of representative government that most players took for granted in their "real life" experience--long before Dulinor cooked up his plot to seize the Iridium Throne.

It would seem that many of the science-fictional inspirations for Traveller--Tubb, Piper, Anderson, Pournelle--portrayed "dark" empires, if we use "empire" in the way that Marc did in ~The Dungeoneer~. To me, this suggests that the "Dark Imperium," an "interstellar Roman Empire suited for small-scale mercenary campaigns," has been there since the beginning, it's just that so many of us weren't paying attention (when we weren't playing ~Striker~), assuming, like most PCs would, that the Imperium was basically a decent place, rather than a place where the aristocrats perhaps indulged in some Longshanks-esque ~prima nocta~ when they could get away with it.

This doesn't mean that "your" Imperium can't be one that's ruled by an aristocracy which takes its inspiration from Arthur's Round Table or Charlemagne's Paladins, but in making that choice ~Mercenary~ would seem to be about a rather different sort of folks . . . and you may have to dump the Dumarest-esque low passages. ;)

Cheers,

David
--
"The Ine Givar . . . were ahead of their time, striving for democratic reform and dramatic change." - Andrew Moffatt-Vallance, "Secrets of the Ine Givar," October 2, 1998


-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://archives.simplelists.com

-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://archives.simplelists.com

-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to
http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a