So, here's what we've arrived at:

The OTU has:
 - a ridiculous whack of planets
 - a fairly generous defense budget as compared to many other example polities in history
 - budgets backed by high pop worlds and high tech worlds
 - as a result, large fleets exist, are mobile, are not gutted by politics and tax revolts, and can be used to prosecute large wars with large battlewagons
 - can also have those fleets abused to create dynastic crises and eventually the end of the 3I
 - can produce resources easily, power easily, and has lots of unfilled space, yet it engages in large scale campaigns and wars that may be hard to see as justified given no shortages of power, resources or space

A small ship OTU that is not going to devolve into festival of swarms would need:
 - a physical, economic, of other restriction on the size of ships built
 - it could have a different interplanetary travel engine that precludes ships over a particular size
 - ...but it would also need a reason swarms won't work (shortage of IP drive materials, alien discovered tech and very much limited in number, no budget to afford swarms, no real reason to exert the effort to create swarms given no lack of resources, space, and power)
 - ...and it would vastly change how homogeneous the TU is (lots of trade makes far places likely have more similarities, less trade with smaller ships would tend to produce less homogeneity)
 
That's about the size of it I think. Limiting # of planets with (decent tech + lots of manufacturing capacity) and # of high tech planets (for funding) would be a big step. A fallen empire might fit that. Also an expansion that was broad but didn't tend to encourage concentration would tend to do that. Political focus that was very planetary (vs. interplanetary) could also limit bigger space military assets/groupings.
 
TomB

On Tue, Jun 16, 2020 at 10:17 PM Rupert Boleyn <xxxxxx@gmail.com> wrote:


On 17Jun2020 1334, Phil Pugliese - philpugliese at yahoo.com (via tml
list) wrote:
> It really comes down to the question of, just what do you want?
>
> After all "the real world" doesn't allow anything like the TU unless
> one handwaves with both hands & feet and also his head!
>
> I prefer 'small ships' for commerce & big ones for the military.
>
> My 'handwave' is that the big ones are needed for military activities
> while the smaller ones are all that's needed for commerce as almost
> any system will have virtually infinite resources & once trade reaches
> a certain level enterprising locals &/or even the shipping outfits
> themselves will realize that it would be more efficient to produce
> things insystem.
For trade I assume that there are large ships around (and LASH setups
and so on), but they trade along set routes between major worlds.
Smaller ships provide trade elsewhere, and tramps like the PCs tend to
run fill the gaps and try to make a profit off speculative trade.

One thing to consider though - the Liberty ships of WWII carried 10,000
tons (officially - they often actually carried quite a bit more), which
means their holds were about 2,000 DTons in volume, and thus in CT even
with only J1 or J2 they'd be 3,000 DTon ships, large for Book 2 ships.
They weren't exceptionally large ships in WWII, and after WWII they were
rapidly out-grown.

To me that sets 2-3,000 DTons as a baseline for a reasonable sized
freighter for trade to and from a pop 7+ world with a decent port and TL.

--
Rupert Boleyn <xxxxxx@gmail.com>

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