From early on we added things that we thought Traveller needed, mostly based on the AD novels we where passing around the group. I read science fiction before fantasy, and at stuck.

What made Ct work for use was the number of 3rd party fanzines of the late 70a and early 80s.  Mt for fluff got a little too dogmatic, we kept playing the game as we had been playing.

The question I am pondering is what skills need to be added to Ct's list?

Evyn