Hello James,

Thank you for confirming my memory was not out to lunch.

Tom Rux
On 06/22/2020 3:32 PM James Catchpole - jlcatchpole at googlemail.com <xxxxxx@simplelists.com> wrote:


Indeed it was and, as admitted in an interview a few years later, Marc Miller and the rest of the GDW crew originally saw no need to publish any detailed setting material. They were apparently surprised by the demand for it.

On Mon, 22 Jun 2020 23:01 Thomas RUX, < xxxxxx@comcast.net> wrote:
Hi kaladorn,
On 06/22/2020 11:38 AM xxxxxx@gmail.com wrote:

I'd have less trouble with this if we were playing epic space opera or high sci-fantasy, but Traveller really comes off (albeit not as much as Attack Vector...) as a hard-sci fi setting (or an attempt to be one). It was one of the harder ones for the time it was written too. So, how it was designed had ought to better take that setting into mind which means people will want to understand more of the nuts and bolts.
My understanding from reading stuff on several forums is that Traveller LLB 1-3 1977 was designed as a basic setting allowing you to set up your own future universe. We the fans pushed the development into the games we have today.

Tom Rux

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