We have a bunch of shorter games (kittens in a blender, bonanza, my first carcassone, get bit, colt expresd, forbidden sky, shake out, splendor) for MJ, but she has played Lords of Waterdeep and Takenoko. TFM may be a bit too deep yet. 

I like TTR - have on steam. Love PG and Factory Manager.

Other personal faves: Formula De, Alhambra, Gardens of Alhambra, Twilight Struggle, Wingspan, Clans of Caledonia, Raiders of the North Sea, Machi Koro, Catsle of Mad King Ludwig, Between Two Cities, Caylus, Imperial and Imperial 2030 plus old school Republic or Rome.

On Sat, Aug 1, 2020, 11:56 Alex Goodwin, <xxxxxx@multitel.com.au> wrote:
On 1/8/20 7:54 am, Thomas RUX wrote:
> Hi kaladorn,
>
> My losses are planned to give them a bit of a fight so that they will
> want to teach me how to play and win. Another reason is to give their
> Mom/Aunt a break.
>
> Tom Rux
>> On 07/31/2020 8:02 AM xxxxxx@gmail.com wrote:
>>
>>
>> I think we all do that.
>>
>> When my wife and I play a more complex game with my daughter, at
>> times we'll play 'fairly sub optimally' just so she can win or come
>> close. Sometimes it is good for her to fail in order to be good at
>> managing those emotions and to realize she has to push to improve,
>> but mostly it is about letting her maintain an interest and to
>> sometimes get the thrill of beating the elders. It can be tricky to
>> throw a game without looking like one is...
>>
>> A friend who has 3 daughters and is 'the competitive guy' in any
>> group had a different strategy: He always played to win so that when
>> his daughters' could eke out a victory, they'd know the sense of
>> achievement after waiting so long. I'm not sure mine would have the
>> fiery desire to win that would keep her hanging in there without
>> winning against us elders. I'm less concerned with who wins than
>> fostering the interest in gaming generally.

Tom, kaladorn,

Have either of you tried any euro-style games?  I remember TableTop
showing quite a few off (and causing stockouts of some featured games). 
For example, Ticket To Ride (https://www.youtube.com/watch?v=qHmf1bau9xQ
- watch out for the ROLEX!).

They tend to focus more on economics, resource acquisition and thus
indirect conflict - player elimination (such as bankruptcy in Grind Into
Dogmeat aka Monopoly) seems to be fairly rare.

My infection vector was Power Grid, back at GenCon AU in 2008.  One
thing that I particularly like, and may help in your "training future
gamers" endeavours, is that lower-ranked players get first crack in a
turn at buying fuel for their power plants and building out their ...
umm.... power grids.  If you're out in front, or seen to be out in
front, this can _really_ throw a spanner into your plans.

Alex

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