The subsector navy is run by the subsector gov which is a sub-division of the Imperial gov system of Domains, Sectors, & Subsectors.
Thus NO amending is necessary.
The subsector navy/colonial naval units are well-documented thru-out many CT & MT piubs & also present in the 5FW boardgame.
Also, the subsector govs possess taxing authority as documented by the method used to fund one of the Azhanti High Lightening cruisers (Children of the March) when it was originally built during the ThirdFW/SolRimWar era.
The subsector fleet is NOT actually separate from the IN any more than the US NationalGuard is  actually separate from the US Army or USAF.
In fact, the subsector fleet is subordinate to the IN.
So, it is NOT at all  clear that the subsector fleets are 'different' beasts.
A fact that the 5FW boardgame makes abundantly clear.
As documented in the 5FW boardgame, the subsector fleets are composed of older (TL14) IN fleet assets.
Which make them comparable to the Zho Navy (TL14) & superior to the Vargr/SwordWorlders (TL13) fleets.
I'm sure that the 'local' system navies vary quite a bit.
In 5FW they are generically handled as a 'system defense forces' equiv to a number of SDB's at a certain TL.
Thus Rhylanor is credited with the equiv of 50 TL15 SDB's, which is far more formidable than the 500 TL10's that Porozlo has.
5FW also follows the 'tripartite' system with ground units.
There are Imp regular & colonials of varying sizes ranging from Batt's to Armies (regulars are uniformly TL15 while the colonials vary from TL14 down to single digits depending upon the system where they are stationed)  while system defense forces (expressed as Batt equivs) are abstracted, static, & also carry the TL of the system where they are stationed. 

As far as forces w/i the Imperium goes, IMO, one of silliest things about 'The Rebellion' was how a backwater area like Illelish, with no real frontier, suddenly generated massive military assets practically overnight. Assets that hadn't been needed for centuries & centuries.

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On Saturday, August 22, 2020, 08:15:47 PM MST, xxxxxx@gmail.com <xxxxxx@gmail.com> wrote:


I didn't say that a System Navy was precluded nor even rare. I said it was less desirable for the Imperiium because of the possibility that the 'Flabglabani System Navy' is a potential rallying point for separatists/nationalists.

A 'subsector navy' from High Guard would have to be amended if the argument advanced in (whichever thread it was recently) that the Imperium precluded mult-system polities within its space. A subsector having some sort of separate Navy from the Imperial Navy would look a lot like a seperate political entity would come with it and that would clash with 'Imperium does not allow multi-system polities' (or their obvious trappings such as a non-Imperial Subsector Navy). What HG said sure suggests a subsector could have its own Navy and that it wasn't lumped in with Imperial assets.

From High Guard, pg 2:
The naval forces within the Imperium are divided into three general categories-Imperial forces, devoted to the central ruling Imperium and answering only to it;subsector forces, which patrol their individual subsectors, filling the gaps that theImperial forces cannot handle; and local (planetary) forces raised to protect indi-vidual worlds. The distinctions between such forces are primarily those of size,resources, and duties.

It is clear that the first category is Imperial Forces, and that subsector forces and local (planetary forces) are some other sort of beast than said Imperial Forces. Of course, understandings change and morph by where in the Traveller body of publication you look.

It also makes sense that *the Marches* which are essentially the bleeding edge of conflict (with the Aslan, Vargr, and Zhodani) would have reasonable justifications for Systems Navies. They would be regularly on war footing. They may have a System Guard as well, but they have a case for having a System Navy.

If you look more to the peaceful areas of the Empire circa 1100(ish), their justification for a substantial Imperial Naval presence or even any significant System Navies (or any at all) is limited - a System Guard could manage the situation with main Imperial fleet assets showing up to fight fires periodically in a sector.

So, whether a System Guard could do the job or the System Navy is sort of a necessity depends on where you are in space and at what time (era/date wise). I'll be System Navies started looking good days after the Assassination of Strephon.... but 5 years before, likely the need for System Navies near core or in some other long-settled spaces (esp. in Vilani regions) would be considerably less.


On Sat, Aug 22, 2020 at 5:01 PM Phil Pugliese - philpugliese at yahoo.com (via tml list) <xxxxxx@simplelists.com> wrote:
On Saturday, August 22, 2020, 09:01:22 AM MST, xxxxxx@gmail.com <xxxxxx@gmail.com> wrote:

[BIG SNIP]

Yes, this is another solid economic argument for a System Guard. Now, a System Navy is also possible, but less desirable from an Imperial perspective as a sign of nationalism which can in the long run be a problem.

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The "System Navy" has been present since very early days in the TU.

The original HighGuard LBB (CT) explicitly referenced "system navies" as part of it's enlistment procedure.

The options were 'IN', 'subsystem navy' (later referred to as the IN 'colonial squadrons'', & the local system navy (if local TL was high enough).

Also, in the supp that detailed various IN ships w/i the S'Marches, a planetoid 'monitor' (no j-drive) was mentioned as being sold to the system of Rorise for local defense after being declared surplus to IN needs.

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[Another BIG SNIP]




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