'Elite' was one of my favorites way back then.

There was even a version for the Commodore-64!

I was still playing an IBM version 20 years ago or so.

-----------------------------------------------------------------------------------------

On Friday, August 28, 2020, 08:40:09 AM MST, Hubert Figuiere <xxxxxx@figuiere.net> wrote:


On 2020-08-27 23:07, David Johnson wrote:
> I can get behind that project but I don't believe things like UWPs--and other "paper and pencil" parts--are the clunky bits.;)

First, I only discovered Traveller (and UPP and UWP) in 2014, through
the LBB, even though I started tabletop RPG in the 80s.

To me UWP and UPP are a clever mechanic to convey a lot of background
with little information.

Kind a like the clever coding from early video games in the 80s when a
game like Elite had a lot of planets and worlds, but very little memory
to work with. I'm using Elite as an example because it is really what we
are talking about: describing an interstellar game universe using as
little memory as possible (or even in that case as little computation as
possible).

UPP and UWP are the kind of design bits in Traveller that caught my eyes.


Hub

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