Sure Craig, but the intent is to have some distress call automated beacons out there
By 3I spce was no longer that 'big', and if there is a dreadnaught-class operating near a system, it is unlikely to be that out of the way

I'm sure an enterprising Navy officer will choose to do something-anything to get off a 'beach' rather than just sit there and contemplate his navel

Cheers

Greg C

On 12 February 2016 at 11:33, Craig Berry <xxxxxx@gmail.com> wrote:
Agreed on all points but the last. A small craft will take hundreds of years at minimum to reach even the nearest star, for common stellar separations in our galactic neighborhood. It seems unlikely that it will arrive anywhere as anything but a high-velocity derelict. That by itself might be enough to attract attention, of course. But if an active Imperial system is close enough to reach in this way in less than tens of thousands of years, odds are very good that someone will jump there within a few years at most and receive the distress beacon in-system.

By the way, a really useful back of the envelope rule for situations like this is that one gee-year equals c. So e.g. if you assume that the small craft can accelerate at 1g for a month before running out of power for the m-drive, that gets you up to roughly 10% of C, which means around 300 years to travel a parsec.

On Thu, Feb 11, 2016 at 4:22 PM, Greg Chalik <mrg3105@gmail.com> wrote:
Tom,

That naval crew members do all sorts of things during cruises is no news, but...
I'm not just talking about learning a new language
This is learning how to decipher a new language.
Such a course today is a postgraduate undertaking, i.e. limited to officers only, which cuts the number of people likely to take such a course somewhat drastically to the 4,433 (see below).
Then there is the actual need.
I can understand someone on a scout or research vessel doing something like this, but a dreadnaught-class?

Thats not to say there can't be PCs in the crew with prior expereince and service that exposed them to just this knowledge.

In any case, someone was kind enough to produce a size comparison here

Even a 'soft' landing (IMHO Tigress is not equipped with surface landing gear!) would do considerable damage to the vessel's structure by the nature of it's semi-spherical design.

Regarding the vesel becoming a city on crash-landing, it does have a Crew: 19,512 : ( Engineering 10,000, Maint 790, Command 4,433 , Electrical 28, Flight 400, Stewards 612, Maneuver 4, Hi Psg 50, Low Bth 1,000, Gunnery 1,798, Troops 200, Medical 200)

If it crashes on a world where the nearest 'capital' is a pop. of a couple of thousand, and even if it suffers 33% killed in the process, it still produces an instant megapolis of 13,000 persons! The collective numbers of engineering and gunnery personnel now surplus to requirements, led by the 200 organic military, will likely furnish the surviving senior officer with a ready-made largest military force on the world.

It seems the scenario after that is something the colonisation of Africa by the Europeans.

However, it also seems to me that:
a. The Imperium Navy will notice a Tigress-class vessel go off the network.
b. Any number of the functioning fighters and cutters can be rigged to launch on routes to Imerium bases using onboard automated flight controls, broadcasting SOS-equivalent as they go. Eventually someone somewhere will detect and collect one of these, and identify its system-of-origin. A rescue mission will not be far off. Certainly it will arrive long before the natives have achieved any sort of enlightnment from having a massive spaceship drop in on them.

Cheers

Greg C

On 12 February 2016 at 09:12, <tmr0195@comcast.net> wrote:
Howdy Greg Chalik,
 
IIRC most if not all the Traveller rule sets have either translator computer programs or a purpose built translator electronic equipment. My time in the service I knew guys who took all sorts of course some of which where languages.
 
In theory the Third Imperium has had more than enough time to have warships find a world that did not speak Anglic and be equipped for the possibility.
 
The Traveller rule sets on the topic of language is open to interpretation and in my opinion anything is possible if the players agree.
 
Tom R  


From: "Greg Chalik" <mrg3105@gmail.com>
To: "TML" <xxxxxx@simplelists.com>
Sent: Thursday, February 11, 2016 1:44:48 PM
Subject: Re: [TML] Instant city

How many of the crew would select a course in extraImperium linguistics? It seems to me this line of thinking is what created C3PO.

Greg

On 12/02/2016 8:20 AM, "Bruce Johnson" <xxxxxx@pharmacy.arizona.edu> wrote:

> On Feb 11, 2016, at 1:57 PM, Greg Chalik <mrg3105@gmail.com> wrote:
>
> A warship AI may have the functionality to decipher languages, but would it have a function to teach?

Absolutely. 90% of non-combat time on a ship is maintenance and drills; and drills would necessarily cover all of the functions of a ship people have to learn it somehow, and simulations would be very important for this.

Also, time in jump would likely be spent on a host of learning activities for the crew: training for different positions, advancement, promotions, OCS,etc etc.

--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

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Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions of time." - William Blake
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