On Wed, Feb 17, 2016 at 2:59 PM, Greg Chalik <mrg3105@gmail.com> wrote:

This was my point.

A misjump in canon is not an 'adventure' but certain death with no out option. It is a game feature incompatible with Traveller design thinking as I knew it in the 80s. It is therefore something to be fixed, because no group of PCs would want to be told 'game over, all dead from boredom'.


Which is why the GAME ITSELF recommends that the Referee not impose the "instant death" outcome. Multiple posters here have offered several different ways the Referee could turn a misjump INTO an adventure.

I totally fail to see why you're so stuck on fixing a problem that doesn't exist. The chance of misjump only occurs if the players do one of a specific set of things which risks that outcome. Without that risk, the things they aren't supposed to do become no problem. The most obvious of this - which the designers obviously do not want (or they would not have created the difference in the first place) - is to make the distinction between refined and unrefined fuel TOTALLY MEANINGLESS.

-- 
Richard Aiken

"Never insult anyone by accident."  Robert A. Heinlein
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"It has been my experience that a gun doesn't care who pulls its trigger." Newton Knight (as portrayed by Matthew McConaughey), to a scoffing Confederate tax collector facing the weapons held by Knight's young children and wife.