Note that there's a distance at which two J1s plus refueling at the far end is still faster than slogging through realspace. It's just quite a ways out.

In one of my ancient campaigns I had a house rule that jump was only safe if the entry and exit points were at a radius of between 100 and 1000 times the diameter of a nearby massive body. This allowed ships to come and go freely anywhere in very roughly the inner system of a star (around 1 to 10 AU from Sol, for example), and to larger planets in the outer system and beyond. The best available navigational tech would let you jump to an Earth-sized body's safe emergence zone. Typical merchant ships required something the size of Saturn. This made for more interesting twists in ship routing, military strategy, and so forth. E.g. getting to Mercury once you've emerged from jump would require a trip of around half an AU. Getting to a small Oort cloud object would require a looooong schlep through normal space, but you might be able to save time by jumping to a larger object "nearby" (by Oort cloud standards).

On Wed, May 25, 2016 at 7:41 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows:


--------------------------------------------
On Tue, 5/24/16, (via tml list) <xxxxxx@simplelists.com> wrote:

 Subject: Re: Multi Jumping is no big deal since LBB5v1, was Re: Incredibly efficient! was Re: [TML] L-Hyd not necessary for jumping & mi
 To: xxxxxx@simplelists.com
 Date: Tuesday, May 24, 2016, 10:36 PM

 This email was sent from
 shadowgard.com which does not allow forwarding of emails via
 email lists. Therefore the sender's email address (xxxxxx@shadowgard.com)
 has been replaced with a dummy one. The original message
 follows:

 On 24 May 2016 at 0:15, Phil Pugliese (via tml list) wrote:

 > How far would you have to be travelling in order to
 require, let's say
 > it's the standard 'scout ship', a two-week constant 2G
 accell (towards
 > the 'target'), a coasting time of one week, & then
 a two-week decell
 > in order to arrive w/ only a small relative diff in
 velocity?

 If you have jump drive you'd never do this unless you
 *wanted* to
 waste a month for some reason. Because you can do it in a
 week by
 using the jump drive.


 ---------------------------------------------------------------------------------------------------------------

I never really liked 'microjumps' so I never used them.

As I recall, in CT, J1 was the least a ship could go.
(BTW, was 'microJ' introduced in CT, or was it part of MT?)

So, I was thinking of a jaunt out to a 'Neptune-equiv' distance, or maybe even beyond Pluto, as part of an adventure.

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Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions of time." - William Blake