On 16 Jul 2016 11:45, "Richard Aiken" <xxxxxx@gmail.com> wrote:
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> On Thu, Jul 14, 2016 at 5:32 AM, Timothy Collinson <xxxxxx@port.ac.uk> wrote:
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>> In my (newish) ongoing lunchtime game with some work colleagues, the baddies maybe about to abandon the PCs in a desert to die.  Dumping them with no supplies and their grav vehicle, an air/raft, incapacitated.  (So the whole thing should look like an unfortunate accident rather than murder.)
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>
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> Ummmm . . . .
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> The Bad Guys are leaving them alive and going away? But they want the eventual deaths of the Good Guys to pass for an accident? How are they going to manage that?
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> What's to keep their victims from recording a video testimonial implicating the Bad Guys? Or if they don't have working electronics, scratching their testimony about what actually happened into the hood of the grav car? Or simply laying out rocks in the form of "WE WERE MURDERED BY XYZ?"

That's a good point and thank you for pointing it out so I didn't have to think too quickly on my feet. :-)

But a) it's not a well frequented patch of desert, bad guys not expecting PCs to be found
b) bad guys were much more careful about not being seen by PCs  (drugged? Ať night and shipped out/left while unconscious so they can't be identified)
and c) could presumably check later on 'remains' to ensure nothing was left if they needed

Right,  what have I missed now?! :-)

Thanks again.  Good spot.
(You can see why I write under the 'newbie' banner... and as i said, first ongoing game and first where the deliberate plan with colleagues was was to be making it up as I went!)

tc