Exactly. Everybody would run on overdrive all the time in combat. You might as well just make the M-drive increments 1.4g, 2.8g, and so forth.

On Thu, Sep 28, 2017 at 3:25 PM, Rupert Boleyn <xxxxxx@gmail.com> wrote:
On 29Sep2017 1024, tmr0195@comcast.net wrote:
Afternoon PDT C. Berry,

Per MT Starship Operator's Manual Vol. I p. 3 when over-driving the
engineer has to monitor the drive status with increasing attention "to
make sure no overloads develop or warning lights appear."

"The more pronounced the overdrive, the closer the engineer must monitor
the drive status. The plates nay be overdriven by up to 40% for extended
periods of time (days) with few harmful effects if the overage is done
skillfully."

UTP 1: Monitoring the MD being over-driven up to 40% of normal rating
Routine or Difficult, Engineering, Edu, days over-driven, Uncertain

As combat turns are around the 15-20 minute mark in most versions of Traveller, that makes 'rated +40%' the standard 'full combat thrust' setting. As none of the rule sets' combat rules assume this (as can be seen when you check the distances and velocities they show you getting for a turn's acceleration), no way I'm having it IMTU.

--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief

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