In Traveller 5, not as fast as light travel between the stars is permitted and has associated rules, which implies that the canonical map represents both jump space and 3d space, otherwise there is probably a pretty good reason for presuming that jump space and real space aren’t directly mapped 

On Thu, Jan 18, 2018 at 7:19 PM, Tim <xxxxxx@little-possums.net> wrote:
On Thu, Jan 18, 2018 at 08:04:31PM -0500, Caleuche wrote: > So that was probably a long winded way of asking all of you how you > handle astronomy in Traveller. Ignore it? Occasionally mention > planets and stars but otherwise ignore it? IMTU, the published maps were very much jumpspace-specific, and accessibility by jumpspace did not have a simple relation to 3D proximity. Stars separated by jump-1 would always be at least one parsec apart in normal space, but could be hundreds of parsecs. Stellar physics and orbital mechanics sometimes did play a role in our games, and I liked to at least mention something about them in most sessions for flavour. Occasionally they even formed parts of central plot points, but the players generally weren't interested in much detail. - Tim ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please go to http://www.simplelists.com/confirm.php?u=0og3DHdoRHgL9lI7peOXYWnk6UF4c1zE