And while David's reminding me...

Weapons.

My players are very much at the level of "it's a rifle", "it's an autorifle"  "remind me again what's the difference?"  "it's an SMG" "it's a pistol"  "I run at the guards with my two OMGs"   (yes, really!  My computing lecturer had a hard time remembering the acronym he is so unfamiliar with weapons...)

And to be honest, so am I.  Just tell me the damage...

(although at least I'm familiar with basics from my time in the cadets at school and shooting .22s, .303s, SLRs, bren guns, GPMGs and the like.  In fact I used to be very good at stripping a .303 - it was the kind of arcane, geeky thing that other boys weren't fussed about - they wanted to get to the shooting - and I quite enjoyed) 

(and I may have said before, but technically I rated a 'marksman' badge with a .303 for a year.  It was a clerical error with the boy next to me at the range who was a good shot and got 'unclassified'.  This was before I was issued with glasses.  I never wore the badge; he did.)


But I know that there are those on this list who live and breath this stuff and I thought it might surprise/wind up my players if next time we define *exactly* what folk have.

So, IF it's no work for someone (or would be fun), would anyone like to come up with 3 or 4 "detailed" weapon models I can present to players?  I don't want present day examples, but something suitable for the 57th century and your typical Traveller milieu.  Aramanx is TL6 if that helps and we've decided there was not much lying round in the Governor's Mansion that was higher tech.  I think it's an armoured brigade hq if that helps picture what might be available (didn't help me at all - just what size of 'store' would they have?  no idea.  I imagined several rooms looking a bit like our cadet hut storeroom).  Off the top of my head I think the weapons grabbed consisted of:
rifle
autorifle
pistol
autopistol
SMG

Ideally there would be differences between the models with actual in-game effects although it might be a role-playing effect rather than a rules based one - but would be quite happy with variations, say, in damage if there was some downside or upside to balance.

Just a thought and for some fun.  No worries if this is actually more work than I imagine even for someone who has a clue!  Of course, it doesn't have to be one person doing them all.  I'm quite happy to collect contributions from wherever and put them together.

tc





On 22 January 2018 at 22:21, David Jaques-Watson <xxxxxx@pcug.org.au> wrote:

Dear Folks –

 

Timothy wrote:

> what about a sled and dragging?”  I’d not thought of that (shame on me), but I knew there was no Mongoose Traveller rule

 

MongTrav is more reasonable than MT, by allowing STR + END (MT only allows for Strength...) and then overlaying it with Athletics if you really want to push your carrying ability. But yeah, there seems to be no explicit “dragging” rule.

 

Anyway, 5x is a pretty good ruling. Here's the MT version:

 

Dragging or Carrying:

[...]

A heavy object is any object whose mass exceeds the character's Strength x 2 (Strength x 3 if in the military). If the object's mass is less than the character's Strength x 5, then it is being carried; otherwise, it must be dragged. In all cases, a character cannot drag anything with a mass greater than his Strength x 15.

(MegaTraveller Players' Manual, p 88)

 

Change "Strength x 5" to "(STR + END) x 5" and I reckon you've got the MongTrav version.  ;-)  ;-)

 

(Great set of write-ups, BTW – I’m really enjoying them!)

-----------------------------------------------------------------------
David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                    xxxxxx@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"

 

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