I like the Blades in the Dark rules - which I am running at the moment - for player utility, improved story/action  flow, and still providing a restriction on what they can carry.


Loadout
https://bladesinthedark.com/character-creation (towards the bottom)
You have access to all of the items on your character sheet. For each operation, decide what your character’s load will be. During the operation, you may say that your character has an item on hand by checking the box for the item you want to use—up to a number of items equal to your chosen load. Your load also determines your movement speed and conspicuousness:

1-3 load: Light. You’re faster, less conspicuous; you blend in with citizens.
4/5 load: Normal. You look like a scoundrel, ready for trouble.
6 load: Heavy. You’re slower. You look like an operative on a mission.
7-9 load: Encumbered. You’re overburdened and can’t do anything except move very slowly.
Some special abilities (like the Mule ability or Assassin’s Rigging) increase the load limits.

Some items count as two items for load (they have two connected boxes). Items in italics don’t count toward your load.

You don’t need to select specific items now. 



On Mon, 19 Mar 2018 at 08:01 Niels Kobschaetzki <xxxxxx@kobschaetzki.net> wrote:

On 18. Mar 2018, at 21:16, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:


re: I’m also beginning to think that I should be much stricter about everyone having character sheets with weapons and other gear clearly listed or they don’t possess the stuff. What do other refs do?

It depends on the style of game. In Traveller I say yes they have to note it down or at least announce it, when they leave the ship (iirc there was an area in the ship which has a closet full of ordinary stuff). In a game of Shadowrun they have to have it all on the sheet, announce what they carry with them and if they didn’t note down a fully loaded spare clip then they don’t have one and if the clip in the weapon is empty, they have to refill the clip manually. In a game powered by the Apocalypse they have the important stuff with them and noted down. And they have other stuff if they can plausibly explain why their character might carry it (except there are rules for that as well like in The Sprawl). 

Niels
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