Timothy Collinson wrote:
Thank you.  Though I'm not sure I'm much clearer.

It might be to do with the odd line starts that I presume are some characters not displaying.

They show as tick boxes for me but may be just spaces for you.

Here's a cut and paste from my standard gear cheat sheet (which is mostly a cut/paste from the rule book):

1-3 LOAD  Light
4-5 LOAD  Normal
 6 LOAD    Heavy 
7-9 LOAD Encumbered


STANDARD ITEMS
A Blade or Two:[1 load]
Throwing Knives: Six small, light blades. [1 load]
A Pistol: A heavy, single-shot, breech- loading rearm.
Devastating at 20 paces, slow to reload. [1 load]
A Large Weapon: A weapon meant for two hands. A battle- axe, greatsword, warhammer, or pole-arm. A hunting rifle. A blunderbuss. A bow or crossbow. [2 load]
An Unusual Weapon: A curiosity or tool turned into a weapon. A whip, a flail, a hatchet, a shovel, a length of chain, a razor- edged fan, steel-toed boots. [1 load]
Armor: A thick leather tunic plus reinforced gloves and boots. [2 load]
+Heavy: The addition of chain mail, metal plates, a metal helm. [3 load] The load for heavy armor is in addition to normal armor—5 load total.
Burglary Gear: A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand. [1 load]
Climbing Gear: A large coil of rope. A small coil of rope. Grappling hooks. A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet. [2 load]
Documents: A collection of slim volumes on a variety of topics, including a registry of the nobility, City Watch commanders, and other notable citizens. Blank pages, a vial of ink, a pen. A number of interesting maps. [1 load]
Arcane Implements: A vial of quicksilver. A pouch of black salt. A spirit anchor in the form of a small stone. A spirit bottle. A vial of electroplasm, designed to break and splatter on impact. [1 load]
Subterfuge supplies: A theatrical make-up kit. A selection of blank documents, ready for the forger’s hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office. [1 load]
Demolition tools: A sledgehammer and iron spikes. Heavy drill. Crowbar. [2 load]
Tinkering Tools: An assortment for detailed mechanist work: jeweler’s loupe, tweezers, a small hammer, pliers, screwdriver, etc. [1 load]
Lantern: A simple oil lantern, a fancy electroplasmic lamp, or other light source. [1 load]
Spiritbane Charm: A small arcane trinket that ghosts prefer to avoid. [0 load]