On 27 April 2018 at 02:28, Tom Naro (via tml list) <xxxxxx@simplelists.com> wrote:
First off I agree with the "you didn't write it down, you don't have it" discipline.    

For most games I run, we have gone to equipment cards.  I make them using a business card template in a word processor and print them on cardstock.  They just have minimal info name, price, weight. (Ok some gear gets a little flavor text.)  The empty space on the card is a little bit important.

Show me the card, or give me the item happens a lot in our games.  No one blinks.



<snip some really wonderful stuff on using cards that I hope you might do as an article for Freelance Traveller!>

Many thanks for that.  Really excellent and inspiring.

Having tried - no where near as successfully as that - to do something similar in my adventure Ashfall at TravCon, you're making me think I should revisit the whole idea of this.

Between me being relaxed on the subject and my players being a bit laid back regarding character sheets and gear, I wonder if this might reinvigorate not just the management of it, but the role playing advantages you highlight.

We don't always need to track gear that closely, but our current expedition in the woods of Aramanx are demonstrating that we do sometimes need this.  And I *really* like the way you're encouraging role playing rather than just book keeping doing it this way.

I'm pretty sure that I'd need to keep the cards between times - but if I can find some little business card boxes this should be doable.  And one (or two) for the ship's locker.

You're kind of making me wonder now why my use of them in the Ashfall adventure didn't somehow feel more effective. 
see https://www.freelancetraveller.com/features/stories/aar-travcon14.html (see under Ashfall)
and http://www.freelancetraveller.com/features/preproom/props.html (see under Equipment cards)

cheers!

tc