Re: [TML] Traveller: 1700 (was: [Freelance Traveller] July/August 2020 Issue is Up!) Jeff Zeitlin 05 Jul 2020 20:20 UTC
On Sun, 5 Jul 2020 09:46:19 -0700, David Johnson <xxxxxx@zarthani.net> wrote: >This is a fascinating piece of work! I haven't made sense of it all but >I've read enough so far to recognize what a remarkable amount of effort >went into crafting this supplement. And the very concept itself --an >historical setting simulated using sci-fi RPG rules--is quite intriguing. Not to minimize Mr Caires's work on this, but note well that the core Traveller rules - all the '2d6' editions, anyway - were designed with a wide range of tech levels in mind. Usually, there was an implicit assumption that you-the-player-character would have a tech advantage over low-tech natives, but that disparity wasn't _implicit in the rules_ - that is, the rules still worked perfectly well if _you_ were the native, and the NPCs were the high-tech offworlders. Well... this carries that idea one step further: You-the-player-character are on the _same_ technological footing as the natives. It just happens to be Colonial American. The rules still work perfectly well... ®Traveller is a registered trademark of Far Future Enterprises, 1977-2020. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)