Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Evyn Gutierrez (17 Jul 2020 23:41 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Rupert Boleyn (18 Jul 2020 00:53 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds kaladorn@xxxxxx (18 Jul 2020 07:20 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Rupert Boleyn (18 Jul 2020 09:54 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds kaladorn@xxxxxx (18 Jul 2020 10:30 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Rupert Boleyn (18 Jul 2020 12:59 UTC)
Re: Why, MGT2, Why? Alex Goodwin (18 Jul 2020 18:05 UTC)
Re: [TML] Re: Why, MGT2, Why? Catherine Berry (18 Jul 2020 22:20 UTC)
Re: [TML] Re: Why, MGT2, Why? kaladorn@xxxxxx (19 Jul 2020 00:17 UTC)
Re: [TML] Re: Why, MGT2, Why? Thomas RUX (19 Jul 2020 02:52 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds kaladorn@xxxxxx (18 Jul 2020 15:48 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Rupert Boleyn (18 Jul 2020 16:01 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Phil Pugliese (26 Jul 2020 09:03 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Timothy Collinson (26 Jul 2020 10:09 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds kaladorn@xxxxxx (26 Jul 2020 15:14 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Ethan McKinney (26 Jul 2020 23:10 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Timothy Collinson (27 Jul 2020 07:34 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Ethan McKinney (27 Jul 2020 22:59 UTC)
Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds kaladorn@xxxxxx (28 Jul 2020 03:18 UTC)

Re: [TML] CT Striker Book 3 Hyper-velocty Gun HEAP rounds Rupert Boleyn 18 Jul 2020 00:53 UTC


On 18Jul2020 1141, Evyn Gutierrez wrote:
>
> Tom penetration changes significantly between Striker and MT.
>
> There is a lot of fudging of numbers in MT.
>
> Also armor values are differ Striker uses a chart that is linear up to
> 10 then logarithmic above that. Whereas MY is linear strictly.
>
> There is a lot of ugly math hidden in Striker's charts and tables.
>
MT's armour isn't linear either. It's the same as Strikers up to 40, and
is then the same from 41 upwards. TNE/FF&S is the linear one. However,
it just so happens that Striker uses actual armour thickness in its
design rules (so does MT, but it doesn't tell us this and calls it
'Armor Table modifier'). FF&S uses material toughness numbers that are
twice Strikers, so conversion of FF&S materials not mentioned in Striker
is also easy. Price is also easy - it's the same in both. MT's prices
and weights are significantly different, so unless you're trying to
exactly match a MT vehicle in Striker, I'd take the armour type from MT
and just use its Striker or FF&S stats.

I do like MT's chargen, skill & task system, and personal combat system,
but boy, oh boy did MT make a mess of a lot of other crunch (even
ignoring the huge amounts of errata).

--
Rupert Boleyn <xxxxxx@gmail.com>