Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 15:59 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Alex Goodwin (02 Sep 2020 16:18 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (02 Sep 2020 19:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Ethan McKinney (02 Sep 2020 21:00 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 21:21 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 21:15 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (03 Sep 2020 06:04 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Phil Pugliese (03 Sep 2020 10:46 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:22 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 11:00 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 15:54 UTC)
(missing)
Re: [TML] Complete Starport by J. Andrew Keith James Catchpole (03 Sep 2020 16:29 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 18:10 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (03 Sep 2020 18:11 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 19:50 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Jeff Zeitlin (03 Sep 2020 22:23 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Phil Pugliese (04 Sep 2020 01:29 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Peter Vernon (04 Sep 2020 01:56 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (04 Sep 2020 13:44 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Peter Vernon (05 Sep 2020 19:07 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (05 Sep 2020 19:20 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 15:14 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Timothy Collinson (03 Sep 2020 15:54 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Alex Goodwin (03 Sep 2020 16:14 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (03 Sep 2020 19:44 UTC)
Re: [TML] Complete Starport by J. Andrew Keith kaladorn@xxxxxx (04 Sep 2020 02:28 UTC)
Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX (02 Sep 2020 20:48 UTC)

Re: [TML] Complete Starport by J. Andrew Keith Thomas RUX 02 Sep 2020 20:48 UTC

Hello Alex,

Thank you for the feedback.

> On 09/02/2020 9:18 AM Alex Goodwin <xxxxxx@multitel.com.au> wrote:
>
>
> On 3/9/20 1:59 am, Thomas RUX wrote:
> > Hi all,
> >
> > I'm working my way through J. Andrew Keith's Complete Starport
> > Supplementary Material for MT published in Far & Away No. 1 April 1990
> > pp. 20-25.
> >
> > I am putting together a spreadsheet to automate the process and I have
> > gotten to the Repairs and Maintenance. During the build I've found one
> > possible bit of errata and I need some help figuring out part of
> > Repairs and Maintenance instructions.
> >
> > Errata:
> > Traffic: "Traffic at a given starport is found by making a 2D6 die
> > roll, applying a modifier given for the port type in question,and
> > multiplying the result by 10. The result is a percentage of the berths
> > at the port (from 0% to 150%) currently filled by available traffic.
> >
> > On the Starport Contents Table a Port Type A has a Traffic DM of +4.
> > If the 2D6 roll is 12 and the Port type is A DM is +4 then the
> > percentage of berths filled is 16 x 10 = 160%. The DM for a Port Type
> > A should be 3 versus 4 which will then  agree with the (from 0% to 150%).
>
> Da Famous Tom R,
>
> I see your argument for the +3 DM on consistency grounds.  On upside,
> that port _must_ be busy to fill more than 100% of its berths.
>
My batting average appears to be going up on the understanding of instructions.

> >
> > Instructions:
> > "Repairs and Maintenance: ...A port which can provide Starship
> > Construction is automatically able to provide any type of repairs for
> > any shipboard system. If a port is able to provide Spaceship
> > Construction, all systems except Jump Drive are automatically
> > repairable at any level; use the table to determine if Jump Drive
> > repairs are possible..."
> >
> > Can a port with a Starship Construction facility provide repairs to
> > spaceships?
> >
> > My feeling is that a Starship Construction facility can repair all
> > spaceship shipboard systems.
> >
> > Can a Spaceship Construction facility provided repair to the jump
> > drive provided it can pass the required target number from the
> > Starport Contents Table on 2D6?
> >
> > Tom Rux
> >
> From what you've quoted, a starshipyard can repair _any_ shipboard
> system, _without qualification_ as to whether it's installed aboard a
> starship or spaceship (or small craft for that matter) - so yes,
> starshipyards can fix spaceships.  Whether a given starshipyard takes
> the work itself or palms the vessel off to a spaceshipyard in system
> would be a matter for the GM.

I agree that the GM would need to making a ruling one way or the other.
>
> Again from what you've quoted, I'd say yes - making the roll means the
> spaceshipyard in question can role-play as a starshipyard for the
> duration of the repair job.  The question is then begged - why isn't the
> yard in question officially a starshipyard?

My guess is that the spaceship yard may have removed a starship's damaged jump drive and had the components in the scrap pile or scrap yard.

tom Ru