More for culture design: Inheritance Freelance Traveller (24 Jul 2014 17:34 UTC)
Re: [TML] More for culture design: Inheritance Timothy Collinson (24 Jul 2014 21:42 UTC)
Re: [TML] More for culture design: Inheritance Rupert Boleyn (24 Jul 2014 21:56 UTC)
Re: [TML] More for culture design: Inheritance Phil Pugliese (31 Jul 2014 20:30 UTC)

Re: [TML] More for culture design: Inheritance Timothy Collinson 24 Jul 2014 21:42 UTC

<snip marvellous post from Jeff>

Thank you.

>
> 6. The way the Warrant of Restoration is written, there's no method
> specified of determining the heir (trust me on this; I wrote the thing),
> and the Moot pretty much is expected to confirm except in cases of
> obvious incompetence. That implicitly leaves it up to the dynast to
> decide, and the "current" Alkhalikoi dynasty appears to use absolute
> agnatic primogeniture. There's nothing to say, though, that the heir
> can't be determined simply by the Emperor nominating some individual he
> deems appropriately deserving

That is of course what I chose in my glorious four hours as emperor at
TravCon this year! :-). (Well, perhaps a few weeks of game time).

My congratulations to Steve Ellis for once again running a rules
light, character driven tour de force that stepped up from last year's
"meet Norris at the end" to a five hander with Norris, Lucan and
Varian, Iphigenia and Strephon himself.  What was particularly clever
from my point of view as Strephon (in a real lifetime highlight of
traveller gaming!) was in the way I had to (or could) keep them 'in
play' as potential heirs so as not to have them want to kill me
immediately.  Of course, even hinting they might become heirs also
carried dangers...

> , or adopting such a person. The adoption
> route wasn't unknown among the Romans, either; IIRC, Octavian was _not_
> related by blood to Julius.
>
> 8.

Was there a 7?!

tc