one-off ships
Grimmund
(05 Nov 2014 03:48 UTC)
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Re: [TML] one-off ships Phil Pugliese (05 Nov 2014 19:05 UTC)
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Re: [TML] one-off ships
Grimmund
(05 Nov 2014 21:52 UTC)
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Re: [TML] one-off ships Phil Pugliese 05 Nov 2014 19:05 UTC
-------------------------------------------- On Tue, 11/4/14, Grimmund <xxxxxx@gmail.com> wrote: Subject: [TML] one-off ships To: xxxxxx@simplelists.com Date: Tuesday, November 4, 2014, 8:48 PM Adventure seed: Both the Imperial Navy and various commercial shipyards and shipbuilding corporations occasionally build prototypes. Sometimes those prototypes go into production, sometimes they don't. Sometimes, they don't go into production because the needs of the customer change. Sometimes, they don't go into production because during testing, the customer realizes the design isn't going to perform as desired, and scraps the project. Either way, either the shipyard or the customer is left with a one-off ship, which may or may not be suitable for whatever it was meant for. Cue the players... 1. Ship works as designed. No major flaws, just not suitable for mission as designed. 2. Ship works as designed As #1, but additionally, the design has some odd quirks or unconventional design features that make it less attractive on the open market. (possible negative reaction DMs, until people are familiar with it.) (Perhaps something similar to the Tucker '48 pivoting headlight...) 3. Ship works as designed, Minor design flaw makes it less than optimal- hatch placement makes loading cargo difficult, makes crew entry difficult, low headroom in staterooms, etc. 4. Ship works as designed. As #2, but the innovation does not work as well as hoped. Moderate design flaw makes it difficult to operate or maintain the ship. Inconvenient, but not a safety threat. Possible negative DMs for commercial service; your ship is the last choice for paying customers... 5. Ships works as designed. Combination of design flaws makes it both difficult to operate and difficult to maintain. Still inconvenient, and probably somewhat more expensive to operate, but not a safety threat. (Also, possible negative DMs on a variety of rolls. 6. Ship does not meet design specs. While not otherwise defective, one of the drive systems performs one step lower than rated, or inflict some other similar defect. Other options as desired.... "Well, we took a Scout hull design, gave it an armored hull and a J4 drive. That cut it down to two staterooms and no cargo space, so we got a small fast ship that fit in a scout hull, had great legs, but could not carry much of anything other than information, and cold not do much when it got there. We built three for testing, but they were cramped and unpopular and we scrapped the design. Now the prototypes are available at a discount..." Dan ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This all sounds real good. If the discount is steep enough, the PC's could apply some more mods to make it more suitable for their needs. ie; various schemes to increase cargo space, etc... =====================================================================