Imperiallines 1-5 Donald McKinney (09 Jan 2015 23:47 UTC)
Re: [TML] Imperiallines 1-5 Phil Pugliese (09 Jan 2015 23:53 UTC)
How to disable a parked ship? Bill Rutherford (10 Jan 2015 04:40 UTC)
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Re: [TML] How to disable a parked ship? Jeffrey Schwartz (11 Jan 2015 14:11 UTC)
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Re: [TML] How to disable a parked ship? Richard Aiken (10 Jan 2015 23:52 UTC)
Re: [TML] How to disable a parked ship? shadow@xxxxxx (11 Jan 2015 08:01 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (10 Jan 2015 04:53 UTC)
Re: [TML] How to disable a parked ship? Kurt Feltenberger (10 Jan 2015 05:00 UTC)
Re: [TML] How to disable a parked ship? Eric A. Rhude (10 Jan 2015 05:14 UTC)
Re: [TML] How to disable a parked ship? Evyn MacDude (10 Jan 2015 05:38 UTC)
Re: [TML] How to disable a parked ship? Fred Kiesche (12 Jan 2015 03:56 UTC)
RE: [TML] How to disable a parked ship? Anthony Jackson (12 Jan 2015 23:01 UTC)
Re: [TML] How to disable a parked ship? Bruce Johnson (12 Jan 2015 23:11 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (12 Jan 2015 23:53 UTC)
Re: [TML] How to disable a parked ship? Craig Berry (13 Jan 2015 00:11 UTC)
Re: [TML] How to disable a parked ship? Doug Grimes (13 Jan 2015 03:15 UTC)
Re: [TML] How to disable a parked ship? Bill Rutherford (13 Jan 2015 05:58 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 06:14 UTC)
Re: [TML] How to disable a parked ship? Jeffrey Schwartz (13 Jan 2015 13:30 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 20:09 UTC)
RE: [TML] How to disable a parked ship? Anthony Jackson (13 Jan 2015 17:38 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 20:12 UTC)
Re: [TML] How to disable a parked ship? Ros Knox & Michael Barry (14 Jan 2015 21:59 UTC)
Re: [TML] How to disable a parked ship? Jeffrey Schwartz (15 Jan 2015 14:12 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (15 Jan 2015 18:28 UTC)
Re: [TML] How to disable a parked ship? Ros Knox & Michael Barry (18 Jan 2015 03:32 UTC)

Re: [TML] How to disable a parked ship? Eric A. Rhude 10 Jan 2015 05:14 UTC

> If the ship has viewports for the cockpit, arrange for something to damage
> them and have the local regs require all ships leaving be able to fly via
> direct visual flight rules.  As soon as something prevents the ship from
> lifting, however innocent it may seem, the characters will be on high
> alert anyway.
>
> Kurt

Any minor damage that >could< influence flight needs to be checked by
engineers.

Or with a bribe:

Report of bad fuel

E-coli in the soup that you brought aboard as stores

Nav charts out of date

Minor legal issue involving garbage that was dumped .

Eric