Re: [TML] Instant city Phil Pugliese 15 Feb 2016 18:51 UTC

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Ooops, forgot about that!   ;-P

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On Mon, 2/15/16, babyduck1 <babyduck1@cox.net> wrote:

 Subject: Re: [TML] Instant city
 To: xxxxxx@simplelists.com
 Date: Monday, February 15, 2016, 11:18 AM

 Not one
 made of returnium. 

 Sent
 from my Verizon Wireless 4G LTE Smartphone

 -------- Original message --------From:
 "Phil Pugliese (via tml list)"
 Date:02/15/2016  1:10 PM  (GMT-05:00)
 To: xxxxxx@simplelists.com Subject: Re:
 [TML] Instant city
 This email was sent from yahoo.com which does not
 allow forwarding of emails via email lists. Therefore the
 sender's email address (xxxxxx@yahoo.com) has been
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 Exactly, amongst many other things!

 Excuse my previous excessive convolution; what I meant to
 say was that I cannot accept that it will ever be impossible
 to lose any sort of ship.
 Either now or in the future it will always, always, always
 be possible to lose, w/o a trace, any sort of vessel...

 ------------------------------------------------------------------------------------------------------------
 On Mon, 2/15/16, Richard Aiken <xxxxxx@gmail.com>
 wrote:

  Subject: Re: [TML] Instant city
  To: "tml" <xxxxxx@simplelists.com>
  Date: Monday, February 15, 2016, 10:44 AM

  On Mon, Feb 15, 2016 at
  9:09 AM, Phil Pugliese (via tml list)
 <xxxxxx@simplelists.com>
  wrote:
  So, I do
  not accept that it cannot be possible that, w/i the TU, it
  will still be possible to lose ships w/o a
  trace..
  If
  ships can NOT be lost without a trace within the TU, then
  how do we explain all those accidental colonies which
  started out as the survivors of crash-landed ships?
   
  --
  Richard Aiken
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