Re: [TML] Relic tech and Scarcity-Driven Imperium (was: Salvage Operations (and Submarines)) Phil Pugliese 29 Mar 2016 17:34 UTC

--------------------------------------------
On Mon, 3/28/16, Tim <xxxxxx@little-possums.net> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium (was: Salvage Operations (and Submarines))
 To: xxxxxx@simplelists.com
 Date: Monday, March 28, 2016, 4:43 PM

 On Mon, Mar 28, 2016 at
 03:46:02PM -0400, Michael McKinney wrote:
 > If you want a Scarcity driven TU, just use
 the Maritime principle of
 > Chokepoints
 and Sea Lines of Communication.

 You would have to radically alter how
 interstellar travel works.
 Unlike sea
 travel, Traveller starships do not pass through the
 intervening space, and cannot be detected or
 intercepted until they
 reach their
 destination.  A maritime analogy simply does not work.

 Of course you can change how
 jumpspace works, but it really becomes a
 question of just how much change you can apply
 to the fundamentals of
 the game world and
 still call it Traveller.

 - Tim
 --------------------------------------------------------------------------------------------------------------------------

Well there's still the distance from jump emergence to destination to reckon with but hasn't that changed quite a bit thru the various morphs?

Just out of curiosity, what does T5 say about that?

=======================================================================