Re: [TML] Relic tech and Scarcity-Driven Imperium Phil Pugliese 30 Mar 2016 23:35 UTC

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Well, sure, that's where 'suspension of disbelief' comes in.

The problem comes in when a difference of opinion occurs.
(And that's all that's really happening here, despite it all)

Who/What's RIGHT(tm) &/or WRONG(tm)?

In a fantasy world such as the TU, there's really no non-subjective way to resolve this.
Inevitably one's personal preferences/prejudices, biases, etc. will come into play & inevitably play a large part in determining one's conclusion.

p.s. It's *always* been counterproductive to "look too hard" at Trav, ever since it first appeared. Something I've found to be true for every rpg system.

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On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
 To: xxxxxx@simplelists.com
 Date: Wednesday, March 30, 2016, 4:16 PM

 It's
 not just a matter of what we want; that might be enough for
 a static work of fiction, but for collaborative, interactive
 fiction like role playing, everyone needs to know what the
 truths of the world are. And if even relatively simple
 reasoning about the background leads to paradoxes,
 that's not possible.
 It's like a Disneyland ride. If
 you stay in your car, and don't look too hard at
 details, what you see around you looks consistent and
 engaging. But change your viewing angle only a bit, or stare
 too hard at any one thing, and you start to see the flaws.
 Role-playing is like walking (or swimming) unsupervised
 through the Pirates of the Carribean ride.
 :)
 On Wed,
 Mar 30, 2016 at 4:08 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:
 This email was sent from yahoo.com which does not allow
 forwarding of emails via email lists. Therefore the
 sender's email address (xxxxxx@yahoo.com)
 has been replaced with a dummy one. The original message
 follows:

 --------------------------------------------

 On Wed, 3/30/16, Kelly
 St. Clair <xxxxxx@efn.org>
 wrote:

  Subject: Re: [TML] Relic tech and Scarcity-Driven
 Imperium

  To: xxxxxx@simplelists.com

  Date: Wednesday, March 30, 2016, 3:28 PM

  On 3/30/2016 1:24 PM,

  Phil Pugliese (via tml list) wrote:

  > I've always been highly skeptical of

  "inevitable" evolutions of anything.

  > My experience is that such a thing is

  usually highly subjective.

  > In this

  case, one could easily posit that the supposedly

  "inevitable" result did not occur in the TU

  'cuz the post-containerization 20th century is not
 a

  perfect (or perfect enough) analogy to the TU. Or that
 the

  17/18th centuries are better analogies. Or any number
 of

  other speculative conclusions.

  >

  > Once again it really just comes down to a

  personal preference. It's really all about exactly
 what

  sort of TU is desired. In other words there is a
 desired

  outcome & the process is required to support that.

  >

  > After all, isn't

  that what the original conception of the TU was all

  about?

  The original

  conception of the TU was by fiat, and/or based on 20th

  century space opera, attempting to recreate the

  society, customs and

  dynamics of a

  particular historical era on a single planet in a
 future

  setting with thousands.  The problem is that

  the assumptions and source

  material

  supporting that conception do not hold up to any sort
 of

  sustained examination.

  If you're okay with that - if you're

  okay with running a campaign whose

  setting

  is entirely based on "because I/Marc Miller/Book X

  say(s) so" -

  go for it.  Any and all

  counterarguments can be dismissed on that basis.

  -------------------------------------------------------------------------------------------------

 Well, after all, isn't that what 'canon' is all
 about?

 Besides, everyone does that (accepts the 'Word of
 Marc') the minute they accept the TU. But what
 difference does it make if it's "because MM says
 so" or "because you say so" or "because
 I say so", etc., etc. It's still just a
 make-believe construct.

 We all know it can never, ever be.

 What really matters is what one *wants*.

 If one doesn't get what one wants, then it's only
 natural to become discontented.

 And, then, we all have differing capacities to 'suspend
 disbelief'.

 From your earlier post it appears that you have reached your
 limit & moved on. That happens...

 But all it really means is that you just don't like it
 anymore.

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 --

 Craig
 Berry (http://google.com/+CraigBerry)
 "Eternity is in love with the productions
 of time." - William Blake

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