Re: [TML] Relic tech and Scarcity-Driven Imperium Phil Pugliese 31 Mar 2016 01:31 UTC

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You & I see 'eye-to-eye' on this point, Craig!

'Fix' too many things & it's not the TU anymore.
The hitch is that just about everyone is bound to have different opinion how much must/mustn't be changed.

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On Wed, 3/30/16, Craig Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Relic tech and Scarcity-Driven Imperium
 To: xxxxxx@simplelists.com
 Date: Wednesday, March 30, 2016, 5:02 PM

 And the trouble is that whatever came out of that process wouldn't "feel like" Traveller anymore.
The paradoxes are baked into the background. Fix the paradoxes, and it's a very different background.
(Possibly an
 equally fun, interesting, engaging one -- but quite different.)

 On Wed,
 Mar 30, 2016 at 4:49 PM, Greg Chalik <mrg3105@gmail.com>
 wrote:
 Kelly,
 Traveller was simply ahead of its time, because
 constructing complex systems requires large teams using
 complex tools.
 Ideally what Traveller needs is a process of integration
 and rationalisation in some public digital space where
 paradoxes and 'white holes' can be dealt with
 collaborativelly.
 This would mean that all extant commercial versions
 become null and void.
 I doubt very much this would ever  happen.
 Cheers
 Greg
 On 30/03/2016 8:38 AM, "Kelly St.
 Clair" <xxxxxx@efn.org>
 wrote:
 On 3/29/2016 12:34 PM, Craig Berry
 wrote:

 There just aren't any bottlenecks in canon that would
 prevent a

 flourishing post-scarcity economy. That has to be imposed by
 fiat (and

 without plausible explanation) if you want the Traveller
 feel for your TU.

 And this sort of thing, I regret to say, is why I don't
 really play, or even talk much about, Traveller any more
 (except in posts like this one).  It's too frustrating
 and discouraging when any discussion of significant length
 ends with "because that would break the game/the
 setting."

 There comes a point when you're spending more time and
 effort propping up, trying to handwave away, or flat out
 ignoring all the broken bits than actually having fun. 
 Yes, I know that sort of thing /is/ fun to some.  I'm
 not one, at least not at this stage of my life, being sadly
 aware of (1) how often attempted fixes lead to their own
 unintended/unforseen consequences, and (2) how much of this
 is simply the result of (multiple) authors over the
 decades(!) either not knowing better, or starting with a
 certain result (feel) in mind and bending/contriving
 "reality", often against plausibility, to fit - I
 can't suspend disbelief in what I see on stage,
 especially knowing what I do about what happens behind the
 curtain.

 --

 ---------------

 Kelly St. Clair

 xxxxxx@efn.org

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 --

 Craig
 Berry (http://google.com/+CraigBerry)
 "Eternity is in love with the productions
 of time." - William Blake

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