Re: [TML] CT Trade Routes Phil Pugliese 15 Jul 2016 00:49 UTC

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As a CT grognard, I just use the formulae from the CT LBB 'Merchant Prince' for setting up trading.
As I recall, it also factors in POP & TL.

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On Thu, 7/14/16, Christopher Sean Hilton <xxxxxx@vindaloo.com> wrote:

 Subject: [TML] CT Trade Routes
 To: "xxxxxx@simplelists.com" <xxxxxx@simplelists.com>
 Date: Thursday, July 14, 2016, 3:10 PM

 I'm interested in knowing how people,
 who home grow their Traveller
 Universe, impose trade routes?

 I see it as mainly two variable system. Better starports
 promote trade
 between each other so a pair of systems which both have
 class 'A' star
 ports are more likely to have trade than two systems with
 class 'E' or
 'D' starports. Shorter distances promote trade so two
 systems
 separated by jump-1 are more likely to trade than two
 systems jump-4
 apart.

 I ask because I'm trying to automate at least part of the
 trade
 network/pattern/graph in my sector generator and I don't
 have trade
 classification done yet. After I get trade classification,
 I'll
 probably revisit this so that profitable routes get
 re-ranked higher
 in the order. For my purposes doing the "obvious" part of
 the job will
 be enough as a I expect to add a tool that will allow
 editing the
 available trade routes.

 --
 Chris

       __o         
 "All I was trying to do was get home from work."
     _`\<,_       
    -Rosa Parks
 ___(*)/_(*)____.___o____..___..o...________ooO..._____________________
 Christopher Sean Hilton         
          
 [chris/at/vindaloo/dot/com]
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