Anyone run the scenario "The Werewolf Disease"?
Graham Donald
(19 Oct 2016 15:53 UTC)
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Re: [TML] Anyone run the scenario "The Werewolf Disease"?
Kurt Feltenberger
(19 Oct 2016 17:52 UTC)
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Re: [TML] Anyone run the scenario "The Werewolf Disease"?
Graham Donald
(20 Oct 2016 10:22 UTC)
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Re: [TML] Anyone run the scenario "The Werewolf Disease"?
Graham Donald
(27 Oct 2016 07:51 UTC)
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Re: [TML] Anyone run the scenario "The Werewolf Disease"? Kurt Feltenberger (28 Oct 2016 02:21 UTC)
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Re: [TML] Anyone run the scenario "The Werewolf Disease"? Kurt Feltenberger 28 Oct 2016 02:20 UTC
On 10/27/2016 3:46 AM, Graham Donald (via tml list) wrote: > I have been having further thoughts on this scenario. Two specific > questions, the first is an obvious one, how did GMs deal with someone > getting bit by the person they are trying to catch (I am assuming that > the bug is spread by saliva/mixing of bodily fluid.). The second is > what did you do when the players ask the 'Why are you asking us > instead of sending your own people' question. > > Graham For the first one, I applied some die rolls to allow the character to do something that the player wanted and would be opposed to how the infected would act. Each roll was successively harder until it became unwinnable at which point the character became an NPC. On the second, there were a couple answers. First, plausible deniability; if it's "adventurers" going after the guy, then they could better manage any publicity. Second, their security people didn't have the skills. One or two had prior service experience, but most were average security guards that you'd see a plant, mall (no mall ninjas), or office. They were there to call 911, grab a first aid kit, and look serious. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me