Re: [TML] Dumb Q about Passages Phil Pugliese 14 Jun 2017 15:22 UTC

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On Wed, 6/14/17, Grimmund <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Dumb Q about Passages
 To: xxxxxx@simplelists.com
 Date: Wednesday, June 14, 2017, 5:02 AM

 On Wed, Jun 14, 2017 at
 5:50 AM, Christopher Sean Hilton <xxxxxx@vindaloo.com>
 wrote:
 But if
 I'm the captain of a J-3 ship

 looking at a passenger who wants to go where I'm going.
 I'm looking at

 the 3 * 10kCr cost of making that journey as three jumps on
 slower

 trips as an opportunity to make a better rate. As that
 captain, my

 success and thus my price will depend on the number of J-3
 ships at

 the port that can offer the same direct rate
 price.
 Rough back
 of the envelope calculation is that, under High Guard rules,
 compared to a J1 ship, your J3 ship is using an extra 26% of
 the hull for larger jump drive, larger power plant, and jump
 fuel
 The
 J1 ship uses that space for cargo and passengers, which
 generates revenue.
 Unless the J3 ship is
 subsidised, it's got to charge more to make up for the
 loss of income.
 (And, related, if you are
 running a high J ship on a J1 route, you're probably
 going to end up bankrupt.)

 Dan

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Of course it doesn't make sense to use a J1+ capable ship on a J1 route except under some special & specifically extraordinary circumstances.
However, using the CT 'Merchant Prince' supplement's trading rules, I found it that it wasn't very difficult to set up profitable 'circuits' w/i the S'Marches for a standard-design J3 Passenger Liner w/ a small but significant cargo capacity.
None of those routes would've been possible w/ J1 or J2 ships w/o 'void' jumps.

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