On Building Ships: Classic, Time to build? Jeff Zeitlin (06 Jul 2017 02:59 UTC)
Re: [TML] On Building Ships: Classic, Time to build? tmr0195@xxxxxx (06 Jul 2017 18:04 UTC)
Re: [TML] On Building Ships: Classic, Time to build? Evyn MacDude (06 Jul 2017 22:34 UTC)
Re: [TML] On Building Ships: Classic, Time to build? Jeff Zeitlin (07 Jul 2017 04:00 UTC)
Re: [TML] On Building Ships: Classic, Time to build? Evyn MacDude (07 Jul 2017 05:15 UTC)

On Building Ships: Classic, Time to build? Jeff Zeitlin 06 Jul 2017 02:59 UTC

Maybe I'm overlooking something, but I don't see a definitive
statement either way: when figuring the construction time for a ship,
the hull has a time listed in months (which I convert to weeks at
1:4), and the CT Drive Potential table has a single column at the far
right which is headed "build time". When working out the build time
for a ship, do I use the _longer_ of the two times (which the standard
designs listed appear to do), or should I really be _adding_ the times
(which would make the standard designs listed severely underestimated
for build time)? I'm analyzing some ship designs that are slightly
house-ruled; they're severely overpowered (larger M-Drive and PP than
the rules nominally allow; the ships in question are more or less
"tugboats" for a shipyard), and the build time for the M-Drive and PP
are actually longer than the time given for laying the hull.

(Cepheus Engine gives build time in weeks, and seems consistent with
CT after the 1:4 conversion, but CE only gives hull construction
times, nothing else has a construction time.)

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