Re: [TML] Changing The Jump Drive Limit? Phil Pugliese (24 Jul 2017 19:08 UTC)
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Re: [TML] Changing The Jump Drive Limit?
C. Berry
(24 Jul 2017 19:30 UTC)
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Re: [TML] Changing The Jump Drive Limit? Phil Pugliese 24 Jul 2017 19:08 UTC
I think you'll see a big difference depending upon details, esp POP, of each system. I think the Hi-POP worlds of the 'Marches, for example, could pretty much last forever on their own. The 'BIG-4' (Mora, Trin, Rhylanor, Glisten), all Hi-POP & TL15 are a sure bet but I think that even Porazlo, TL10 & POP9, would get along just fine. Now, of course, the various higher-level govs (sub-sector, sector, etc) would definitely have an interest in maintaining trade, just as the Spanish did wrt their NewWorld colonies despite the omnipresent threat of piracy. p.s. I've always wondered if the Spanish lost more to hurricanes & other inclement weather than they did to piracy, or privateers. --------------------------------------------------------------------------------------------------------------- On Mon, 7/24/17, Bruce Johnson <xxxxxx@Pharmacy.Arizona.EDU> wrote: Subject: Re: [TML] Changing The Jump Drive Limit? To: "xxxxxx@simplelists.com" <xxxxxx@simplelists.com> Date: Monday, July 24, 2017, 9:59 AM On Jul 24, 2017, at 1:30 AM, Amber Witherspoon <xxxxxx@gmail.com> wrote: So, what I'm getting is that if we want to provide a golden opportunity for piracy, the numbers will have to be tweaked to provide a large enough region of space for lurking, but not so large that it becomes uneconomical to fly to the main world? Say, 2.5x (250 diameters)? if this is the only way to do interstellar trade, ‘uneconomical’ won’t really matter; worlds cut off from trade will pretty quickly dwindle; look at once thriving towns that were bypassed by the interstates…they won’t even be able to support pirates. You’ll have the occasional world that serves as a hidey hole for bad guys, loners and just plain freaks, but any world that wants to maintain contact with the outer universe will pay the price to keep a starport up. What you end up with, I think is Traveller between systems and (depending on your TU and tastes) in-system settings are like The Expanse, Firefly or some other local setting altogether. You may have sprawling in-system development and traffic or you could just have the starport with essentially giant cargo “trains” of traffic going to and from the main world. Obviously the ‘sprawling’ model offers a lot more PC piratical adventuring potential. :-) -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please go to http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a