Re: [TML] Changing The Jump Drive Limit? Phil Pugliese 25 Jul 2017 12:39 UTC

You bring up an a point that doesn't get mentioned very often but would be very important in this case;

If nothing is coming in, then how the heck does anyone get out?

In that situation I can see where there would be a 'cut line' of sorts.

Too little pop & they'd all just dwindle away until...

--------------------------------------------------------------------------------
On Mon, 7/24/17, C. Berry <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Changing The Jump Drive Limit?
 To: xxxxxx@simplelists.com
 Date: Monday, July 24, 2017, 2:00 PM

 I agree
 that above some threshold, probably pop 5-6, the tendency
 for trade-isolated worlds to depopulate goes away. The
 reason is that with that large a population, there are
 enough specialists around to make interesting products and
 cultural output locally. Again, resource constraints
 effectively disappear at TL9, in the vast majority of star
 systems. You can grab an asteroid or a comet and get all the
 raw materials you need, and fusion gives you all the power
 you need as well. So a barren rock at TL9, pop 6 could
 thrive indefinitely even if the rest of the galaxy
 disappeared overnight. Their economy would take some time to
 adjust, and people would complain about not being able to
 get Moran frabzit hoops any more, but nobody would starve or
 lack for breathable air.
 The
 key to depopulation is differential opportunity. If
 there's nowhere better to go, or no way to get there,
 people stay put. I get the sense that a lot of unpleasant
 low-pop worlds weathered the Long Night with their
 population levels intact simply because there was never
 enough transport available to move a significant fraction of
 the population to a nicer world, or no nearby nicer worlds
 willing to take in that many immigrants.
 On Mon, Jul 24, 2017 at
 1:47 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:

 For systems w/ a POP level equal to the towns along Route66,
 or, for that matter, even the pop of some of the smaller
 island/nations, I would agree.

 But how many POP9+ towns were along Route66?

 Once there's that many people in a system, it would
 pretty much go on forever, barring something really &
 truly catastrophic.

 Even Darrian still has a respectable POP altho whether it
 would've been able too w/o the external contact that
 eventually was restored after the Maghiz, is an open
 question.

 Also, quite a few worlds managed to maintain themselves thru
 the LongNight. The starships stopped coming but they got
 over it.

 ------------------------------
 ------------------------------
 ------------------------------ -------------------------

 On Mon, 7/24/17, C. Berry <xxxxxx@gmail.com>
 wrote:

  Subject: Re: [TML] Changing The Jump Drive Limit?

  To: xxxxxx@simplelists.com

  Date: Monday, July 24, 2017, 12:29 PM

  I think

  just about any world could in theory get along at TL9+.

  Essentially every system is going to have metal, rock,
 and

  ices, and with those, cheap space travel, and even
 cheaper

  fusion power, you can survive indefinitely anywhere.

  The question is where it is worth

  living. In the absence of frequent trade, people living
 on

  emptier worlds have fewer markets for their products,
 and

  fewer sources from which to buy needed items (or
 luxuries,

  for that matter). Over time, people will tend to leave
 for

  greener pastures. It really is like the old towns along

  Route 66; when I-40 opened, the towns themselves
 remained

  just as habitable, but the motivation for living there

  dropped sharply, and most were abandoned or nearly

  so.

  On Mon,

  Jul 24, 2017 at 12:08 PM, Phil Pugliese (via tml list)
 <xxxxxx@simplelists.com>

  wrote:

  I think you'll see a big difference depending upon

  details, esp POP, of each system.

  I think the Hi-POP worlds of the 'Marches, for
 example,

  could pretty much last forever on their own.

  The 'BIG-4' (Mora, Trin, Rhylanor, Glisten),
 all

  Hi-POP & TL15 are a sure bet but I think that even

  Porazlo, TL10 & POP9, would get along just fine.

  Now, of course, the various higher-level govs
 (sub-sector,

  sector, etc) would definitely have an interest in

  maintaining trade, just as the Spanish did wrt their

  NewWorld colonies despite the omnipresent threat of

  piracy.

  p.s. I've always wondered if the Spanish lost more
 to

  hurricanes & other inclement weather than they did
 to

  piracy, or privateers.

  ------------------------------

  ------------------------------

  ------------------------------ ---------------------

  On Mon, 7/24/17, Bruce Johnson <xxxxxx@Pharmacy.Arizona.EDU>

  wrote:

   Subject: Re: [TML] Changing The Jump Drive Limit?

   To: "xxxxxx@simplelists.com"

  <xxxxxx@simplelists.com>

   Date: Monday, July 24, 2017, 9:59 AM

   On Jul 24,

   2017, at 1:30 AM, Amber Witherspoon <xxxxxx@gmail.com>

   wrote:

   So, what I'm getting is that if we want to
 provide

  a

   golden

   opportunity for piracy, the numbers will have to be

  tweaked

   to provide

   a large enough region of space for lurking, but not
 so

  large

   that it

   becomes uneconomical to fly to the main world? Say,

  2.5x

   (250

   diameters)?

   if this is the only way to do

   interstellar trade, ‘uneconomical’ won’t really

   matter; worlds cut off from trade will pretty quickly

   dwindle; look at once thriving towns that were
 bypassed

  by

   the interstates…they won’t even be able to
 support

   pirates.

    You’ll have the occasional world that serves as a

  hidey

   hole for bad guys, loners and just plain freaks, but

  any

   world that wants to maintain contact with the outer

  universe

   will pay the price to keep a starport up.

   What you end up with, I think is

   Traveller between systems and (depending on your TU
 and

   tastes) in-system settings are like The Expanse,
 Firefly

  or

   some other local setting altogether.

   You may have sprawling in-system

   development and traffic or you could just have the

  starport

   with essentially giant cargo “trains” of traffic

  going

   to and from the main world. 

   Obviously the ‘sprawling’

   model offers a lot more PC

   piratical adventuring potential. :-)

   -- 

   Bruce Johnson

   University of Arizona

   College of Pharmacy

   Information Technology Group

   Institutions do not have opinions, merely customs

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