What does the CUSTOMER need to know about his ship? Freelance Traveller (11 Apr 2014 22:36 UTC)
Re: [TML] What does the CUSTOMER need to know about his ship? Marshall, C. W. (15 Apr 2014 15:25 UTC)
Re: [TML] What does the CUSTOMER need to know about his ship? Timothy Collinson (15 Apr 2014 15:37 UTC)
Re: [TML] What does the CUSTOMER need to know about his ship? Jeffrey Schwartz (15 Apr 2014 15:39 UTC)

What does the CUSTOMER need to know about his ship? Freelance Traveller 11 Apr 2014 22:36 UTC

I'm not talking about the typical Traveller, who's read the Black Books
and knows the difference between a Jump Drive-B and a Jump Drive-D and
when to put one or the other into a ship. I'm talking about e.g., nobles
who "have people who know that stuff; I just need...". Without going
into fittings and decor, just figuring basic space allocations and
performance, what does the Naval Architect's sales rep need to be told
by the customer about the ship?

Right off the top of my head, I see the customer as needing to bring the
following info to the sales desk:

1. Jump performance
2. Maneuver performance
3. Number of staterooms
4. Required cargo space
5. Additional Common space

Specialty areas (e.g., the animal holding areas of the Safari ship)
would be classed as Additional Common Space for this discussion; things
like the Bridge and fuel storage are automatic, and not specified by the
customer unless the customer specifies (e.g.) "It has to be able to make
two jumps without refueling."

What else is Sales Guy going to need to know before handing a spec sheet
to the Naval Architect for plans to be handed to the yard?

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