Re: [TML] Alternate Jump Drive: Request for Comment Phil Pugliese (30 Nov 2016 13:57 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Kurt Feltenberger (30 Nov 2016 18:38 UTC)

Re: [TML] Alternate Jump Drive: Request for Comment Phil Pugliese 30 Nov 2016 13:57 UTC

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On Tue, 11/29/16, (via tml list) <xxxxxx@simplelists.com> wrote:

 Subject: Re: [TML] Alternate Jump Drive: Request for Comment
 To: xxxxxx@simplelists.com
 Date: Tuesday, November 29, 2016, 11:48 AM

 I see one
 "problem"...

 It
 breaks the background. Best example is the players jumping
 out of
 a bad situation. Say they make a J2
 (max for their ship) and their
 destination
 is obvious. If the other side has a better J-drive, they
 can be *waiting* for the PCs to exit jump.

 That's a big change.
 Unless that was why you wanted to do it.

 It makes it a lot harder to leaver your
 problems behind.

 Leonard Erickson (aka
 shadow)
 shadow at shadowgard dot com

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I very much agree w/ Leonard on this point.

I see this as generating a veritable tidal wave of cascading consequences that will inevitably produce a completely new & very much divergent TU.

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