Please give me a ship: The Star Galleons Jeff Zeitlin (18 Feb 2017 01:21 UTC)
Re: [TML] Please give me a ship: The Star Galleons Ethan McKinney (18 Feb 2017 01:24 UTC)
Re: [TML] Please give me a ship: The Star Galleons Jeffrey Schwartz (18 Feb 2017 17:16 UTC)
Re: [TML] Please give me a ship: The Star Galleons Jeff Zeitlin (19 Feb 2017 03:02 UTC)
Re: [TML] Please give me a ship: The Star Galleons Jeffrey Schwartz (20 Feb 2017 10:54 UTC)
Re: [TML] Please give me a ship: The Star Galleons Jeff Zeitlin (18 Feb 2017 18:45 UTC)
Re: [TML] Please give me a ship: The Star Galleons Timothy Collinson (18 Feb 2017 20:48 UTC)

Re: [TML] Please give me a ship: The Star Galleons Jeff Zeitlin 19 Feb 2017 03:02 UTC

On Sat, 18 Feb 2017 12:15:52 -0500, Jeffrey Schwartz
<xxxxxx@gmail.com> wrote:

>Something like this ?

I'm keeping this for future use, as a "Trader/Gunboat", rather than
calling it a 'galleon'. It certainly captures the _spirit_ of the
seagoing galleon.

I will note that I think that one could simply add outriggers and
Casimir-radiation-catching sails to it, and have it be right at home
in Drake's "Republic of Cinnabar Navy" universe.

What I was really hoping for, as I more-or-less indicated to Ethan,
was something that emulated the appearance of the galleon, with the
high front, higher rear, low midships, front narrower than rear,
widest amidships, but not excessively so. Along with a 'justification'
(read: 'rationalization', if appropriate) for the odd and likely
inefficient shape.

That said...

Although I've not yet dived into T5 (though I do have it [and need to
download the 5.09 update]), I 'get' the splitting of hardpoints into
firmpoints. By my count, you've got 20 firmpoint weapons (broadsides)
plus two barbettes (chase). At three weapons per hardpoint, I get a
max of 15 weapons for the ship vs stated armament of 20 + (2 or 4
depending on how barbette weapons are counted) - how does it end up so
heavily gunned?

(And... got deckplans?)