Orbital elevator / beanstalk costs Alex Goodwin (03 May 2020 17:30 UTC)
Re: [TML] Orbital elevator / beanstalk costs Timothy Collinson (03 May 2020 21:12 UTC)
Re: [TML] Orbital elevator / beanstalk costs Phil Pugliese (03 May 2020 22:56 UTC)
Re: [TML] Orbital elevator / beanstalk costs Jeff Zeitlin (03 May 2020 23:17 UTC)
Re: [TML] Orbital elevator / beanstalk costs Alex Goodwin (04 May 2020 07:24 UTC)
Re: [TML] Orbital elevator / beanstalk costs kaladorn@xxxxxx (04 May 2020 08:08 UTC)
Re: [TML] Orbital elevator / beanstalk costs Bruce Johnson (07 May 2020 21:57 UTC)
Re: [TML] Orbital elevator / beanstalk costs Phil Pugliese (07 May 2020 22:07 UTC)
Re: [TML] Orbital elevator / beanstalk costs shadow@xxxxxx (05 May 2020 03:06 UTC)
Re: [TML] Orbital elevator /beanstalkcosts Jonathan Clark (06 May 2020 01:29 UTC)
Re: [TML] Orbital elevator /beanstalkcosts Rupert Boleyn (06 May 2020 03:48 UTC)
Re: [TML] Orbital elevator /beanstalkcosts Kelly St. Clair (06 May 2020 04:46 UTC)
Re: [TML] Orbital elevator /beanstalkcosts Alex Goodwin (06 May 2020 05:31 UTC)
Re: [TML] Orbital elevator /beanstalkcosts Kelly St. Clair (06 May 2020 08:52 UTC)

Re: [TML] Orbital elevator /beanstalkcosts Jonathan Clark 06 May 2020 01:29 UTC

xxxxxx@shadowgard.com wrote:

>     Beanstalks have problems too. Like what happens if they fail, and
>     limits on how much up/down traffic they can support.

You can get around some of the safety issues by having an engineered
breakpoint at (say) 100 km altitude. If the thing breaks there then
it will fall right along the planetary spin axis so you only need a
safety zone 100km long and a few km wide. There are plenty of places
even on Earth which you could use. Hawaii?

Traffic capacity is handled by having lots of separate cables and using
self-powered crawlers on them. But...

>     Frankly, given Traveller tech, good old anti-gravity will do just
>     fine. Think along the lines of a huge tanker or container ship that
>     just shuttles between ground and orbit.

Fundamentally, I agree. A beanstalk is a show-off project, *unless* you
want to posit reasons to limit orbital grav traffic. Engine noise.
Objections of the local population to sonic booms every day and night.
A desire to not have very large ships (which do occasionally fall out of
the sky) cruising around overhead. So *much* atmospheric grav traffic
that it's hard to carve out ground-to-orbit (and back) corridors.
Psycho-social or religious issues. And so on.

Jonathan