sensor buoys (was berthing)
Grimmund
(25 Jun 2015 21:12 UTC)
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Re: [TML] sensor buoys (was berthing)
Ethan McKinney
(25 Jun 2015 21:28 UTC)
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Re: [TML] sensor buoys (was berthing)
John Geoffrey
(26 Jun 2015 02:05 UTC)
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Re: [TML] sensor buoys (was berthing)
Orffen
(26 Jun 2015 05:24 UTC)
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Re: [TML] sensor buoys (was berthing) shadow@xxxxxx (26 Jun 2015 07:34 UTC)
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Re: [TML] sensor buoys (was berthing)
shadow@xxxxxx
(26 Jun 2015 07:34 UTC)
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Re: [TML] sensor buoys (was berthing)
Grimmund
(26 Jun 2015 11:29 UTC)
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Re: [TML] sensor buoys (was berthing) shadow@xxxxxx 26 Jun 2015 07:34 UTC
On 26 Jun 2015 at 4:05, John Geoffrey wrote: > On 25 June 2015 at 23:12, Grimmund <xxxxxx@gmail.com> wrote: > >>> Have your fleet timed to arrive at location X an hour before the wave > >>> front from your spy buoy crosses that location. > >> > >> In at least one rule set (MgT I think), the time you spend in jump is 1 > >>week +/- a random amount of time - up to a day if I'm not misremembering. > >>That uncertainty makes coordinating fleet movements that precisely pretty difficult. > > > > 168 hours +/- 10%, with some potential for adjustment based on skills > > depending on exact rules set. > > > although I think saw at least one optional rule (I think it was in > Sector Fleet or High Guard) that allowed for coordinated jumps of > fleets that got around this. It didn't quite "get around" it. It reduced the variablity a lot (+/- 1%?) It required a lot longer to "calculate"/"set up" the jump. But some folks did read it (as I recall the text was ambiguous) as saying the group would come out at the same time. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com