Battle damage shadow@xxxxxx (07 May 2016 20:07 UTC)
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Re: [TML] Battle damage
tmr0195@xxxxxx
(07 May 2016 20:32 UTC)
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Re: [TML] Battle damage
Jeffrey Schwartz
(08 May 2016 15:44 UTC)
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Re: [TML] Battle damage
carlos.web@xxxxxx
(08 May 2016 18:24 UTC)
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Re: [TML] Battle damage
shadow@xxxxxx
(08 May 2016 21:33 UTC)
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Re: [TML] Battle damage
Tim
(09 May 2016 04:10 UTC)
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Battle damage shadow@xxxxxx 07 May 2016 20:05 UTC
Just remembered a real world construction "oops" that could make things interesting for the PCs. They've take some damage from a fight aboard their new-to-them ship. The engineer goes to repair a spot where some shots hit a major cable run. He stares at what he finds and gets on the comm. "Cap? I think I just found out why we got such as good deal on this ship..." "I don't like the sound of that at all. What's up?" "I'm gonna need everyone who can run a circuit tracer to help on this job. Y'know how the wires are supposed to be color coded and labelled?" The captain gets a sinking feeling. "What's wrong?" "I removed the wall panel. Needed to do that to patch the holes anyway. And I'm staring at a mess of wires. Oh, they're bundled nicely, where they haven't been mangled by the shots that hit the panel. and they are all the same shade of red with not a label in sight..." "All hands, this is the Captain. anybody that can run a circuit tracer report to the Engineer in ...." Like I said, real world incident. Only they found out during the acceptance trials for a new US Navy ship. Opened a panel and saw a sea of red. With modern automated construction setups you've got wire laying giozmos. Faster than having people snake all the cables around. and the contractor had gotten a deal of red wire. Worse, somehow the requirement for color-coding either wasn't in the contract or wasn't in the one the subcontractor had with the builder. There was a long, drawn out fight over who exactly was going to pay to re-wire the entire ship. This may be merely annoying to the PCs if it was hijackers. If its battle damage or there are pirates bearing down on them it's practically a disaster. You'll have to have a minimum of 3, more likely 4 people working on the damaged run. Because you'll need to send a signal down each and every broken wire and have somebody find where it's coming out. Then you label the broken end of that wire. When you start going thru the same thing with the wires on the other side of the break, you can start joining them up as you mind the "matching" wire. This can take *hours*. And only so many people can be working at the site of the break. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com