Battle damage
shadow@xxxxxx
(07 May 2016 20:07 UTC)
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Re: [TML] Battle damage
tmr0195@xxxxxx
(07 May 2016 20:32 UTC)
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Re: [TML] Battle damage
Jeffrey Schwartz
(08 May 2016 15:44 UTC)
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Re: [TML] Battle damage
carlos.web@xxxxxx
(08 May 2016 18:24 UTC)
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Re: [TML] Battle damage
shadow@xxxxxx
(08 May 2016 21:33 UTC)
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Re: [TML] Battle damage Tim (09 May 2016 04:10 UTC)
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Re: [TML] Battle damage Tim 09 May 2016 04:06 UTC
On Sun, May 08, 2016 at 11:44:40AM -0400, Jeffrey Schwartz wrote: > Considering the potential visual spectrums of different races, it's > entirely possible the wires are color coded. .. ... in a way the > players can't see. Possible, but pretty unlikely. One reason why most species don't have massively multichromatic vision is that the benefits become negligible pretty quickly. Pigments that differ in their reflection of one frequency of light usually differ somewhat across most of them. So once you have three colour receptors, you can distinguish most colours in varying conditions of lighting. Two will often be enough, but somewhat less reliably. Distinctions not visible with three colour receptors probably won't be distinguishable with four, five, or ten except in very unusual situations (such as co-evolution of insect vision with some parts of certain species of flowers). Such finer distinctions usually show up when colours are intended to look identical, but to someone with different vision they do not. This happens even in ordinary circumstances when lighting conditions change, e.g. incandescent vs fluorescent vs LED vs sunlight. This could cause problems under emergency lighting for example, so orange wiring with a thin blue stripe going into the wall in engineering comes out looking yellow & green at an panel elsewhere under unsual lighting. However, some species might use some other attribute than colour to distinguish wiring. Chemical variations that they taste/smell/whatever with their manipulatory appendages, for example. Perhaps different surface textures, polarizations, sonar-like reflection properties, or magnetic field patterns. - Tim