Thoughts on Animals, and a Solicitation Freelance Traveller (17 Jul 2016 17:17 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Jeffrey Schwartz (19 Jul 2016 14:40 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (21 Jul 2016 21:28 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Jeffrey Schwartz (22 Jul 2016 13:19 UTC)
(missing)
(missing)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (22 Jul 2016 18:35 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Jim Catchpole (07 Aug 2016 14:49 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Bruce Johnson (22 Jul 2016 17:16 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (22 Jul 2016 18:21 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (23 Jul 2016 05:53 UTC)
RE: [TML] Thoughts on Animals, and a Solicitation timothy (23 Jul 2016 12:05 UTC)
RE: [TML] Thoughts on Animals, and a Solicitation Jeffrey Schwartz (23 Jul 2016 14:51 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (24 Jul 2016 01:10 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (24 Jul 2016 01:08 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Evyn MacDude (23 Jul 2016 20:06 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation shadow@xxxxxx (24 Jul 2016 07:17 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Evyn MacDude (24 Jul 2016 08:38 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Kelly St. Clair (27 Jul 2016 04:39 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (27 Jul 2016 18:53 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Kelly St. Clair (27 Jul 2016 19:44 UTC)
Re[2]: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (27 Jul 2016 19:48 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation shadow@xxxxxx (28 Jul 2016 19:35 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (29 Jul 2016 00:46 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (29 Jul 2016 21:26 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (30 Jul 2016 07:45 UTC)
Re: [TML] Thoughts on Animals, and a Solicitation Timothy Collinson (30 Jul 2016 17:03 UTC)
(missing)
(missing)
(missing)
Re: [TML] Thoughts on Animals, and a Solicitation Richard Aiken (30 Jul 2016 19:34 UTC)

Re: [TML] Thoughts on Animals, and a Solicitation Jeffrey Schwartz 19 Jul 2016 14:39 UTC

The old Scout leaned back in big overstuffed chair, enjoying the rich
leather and the comfort almost as much as he was enjoying the fine
brandy in the elegant glass in his hand. The "Danger Club" had offered
him a cr50 honorarium - and free drinks! - to come chat with the
members about some of the creatures he'd seen over the years.

"The magni-pie is very dangerous, albeit accidentally. Ran into them
during the Fourth Frontier War...."
"They're kinda like a beaker with wings, capable of gliding more than
flying. Call it a flying-squirell-monkey. They have a magnetic sense
that lets them navigate, but that sense is also used in evaluating the
gifts a male offers a female during courtship. The purer the magnetic
signature, the more attractive the gift."
"Since the colonization of _______ , the little buggers have a habit
of stealing any small bits of metal - nuts, bolts, nails - that
aren't...uh.. nailed down. So to speak."
He paused and took a sip of the brandy,"During the war, the bastards
would swarm over battle fields, picking up the empty shell cases,
magazines, all the expendable stuff used up in a modern battle. An in
the course of this, they discovered that the ring from a grenade pin
was just the right size to go around the foot and rest on the leg of a
female, like a pretty bracelet."
"The females discovered jewelry."
"Nature being what it is, the males of course locked on to the best
gift to gain a mate... which was ok as long as they contented
themselves to sweeping through after a battle and picking up the
dropped grenade pins."
"When they began sneaking in on bivouac sights and stealing them, it
got dangerous."
The Scout leaned forward a bit, his voice drawing the listeners in,
"It's 0200. You're trying to run a silent camp as part of an
infiltration mission. There's the normal animal sounds, a little
rattle of the tree branches above the camp. Nothing out of the
ordinary, and the sentries are on watch with thermal and lowlight...
One of the little critters you've been seeing all day runs down a tree
trunk, but who cares? You lose it in the underbrush and camo around
your sleeping teammates... a few moments later it scampers back up
another tree trunk. "
The Scout held his breath for a dramatic pause,"Then ... Boom!"
It wasn't a yelled "Boom!" - it was a sad, maudlin way of saying it.
"Dave, the same Dave that you've been marching with for a month,
explodes. Yeah, I know, the restraining loop over the spoon on the
grenade... but from the times a soldier woke up before the magni-pie
stole the pin, they snip through the strap with their beak so they can
get to the pin easier. "

The Scout took another sip, savoring the brandy. "Dangerous, but they
don't intend to be, and if you're not carrying grenades then the
problem isn't there. I think the real topic on the table is creatures
that are intentionally dangerous"

"On _________, in the highland mountains, the natives hunt the
Trellkatan. Picture a sort of arboreal mountain goat... like goat with
the hands and feet of an ape. About 1.5 meters tall when they stand on
their hind legs, about 60cm running on all fours. The backs of the
hands are covered with ... like turtle shell, or super thick
sharkskin, so when they fold the fingers into the palm the hand works
like a hoof."

"The natives hunt them for the pelts - they grow long, thick coats
that are chemically really similar to spider silk or kevlar. There's a
couple companies that pay nicely for them and make really elegant
Cloth armor from the stuff."

"The problem is the fur gets twisted, tangled and matted, like a
sheep's... and three to four centimeter thick tangled mats tend to
stop a lot of incoming fire. It's hard to cut, it's hard to stab
through it, bullets tend to hit strand after strand and slow down.
Gauss needles work, and energy weapons. But hitting them with energy
weapons ruins the pelt, which is the whole point of the hunt."

"The locals use a kind of a long spear, with a thin stiletto head to
it. About a third of a meter of needle, with a crossbar like a boar
spear, and then about another meter and a half of metal rod."

"The Trellkatan have a very powerful grip, and if they get a hand on
you they'll crush your throat. Or the bones in your arm. Or pull the
arm out of it's socket. Their main weapon, though, are the curved
horns, like a goat's, except the outside and inside of the curve of
the horn is razor thin and very sharp. It won't cut deep, but the
creatures are very big on hitting in the face and neck with the horns.
When they hunt , they hold their prey down and slit its throat with
the horn-edge."

"That's the other difference between them and goats - or apes. They're
extremely territorial, irrationally so. No other animal can live
within about 1500 meters of their lair. They'll hunt and kill
everything the find there. Another 5 km or so is hunting range, where
they'll let things live but go through hunting for food. "

"They are like goats in that they're a herd animal or a pack animal,
depending on how you look at it. The hunting parties are between 4 and
24 of them, usually all males. Maybe a couple young near-adult
females"

"The Lairs are mountain caves, or cave complexes, where dozens of them
live. The females have a nursing organ that is like a tap that
branches off where the stomach and the intestines join. A tube from
the tummy that the young nurse semi-digested food from. They have
litters of 2 to 5 kids every spring, and all the males hunt like crazy
to feed them. They mate in the fall, and gestate all winter, deep in
the cave where the temperature is the same year round.  They gorge all
summer, and the females are sort of hibernating while gestating."

"Trying to hunt them in the lair is... dangerous. They climb up into
the tops of the cave, find niches.  They hear really well, and will
tap their hoof-hands on the rock to make a clicking sound that they
range-find on in the dark. Not as good as a bat's sonar, but good
enough they can find their way around even in the deep-dark. And that
hearing lets them know you're coming, so they can get to the side, or
above, the opening between one part of the cave and another. As the
hunter crawls through, they just snatch him and slash."

"Some people will gas the cave - smoke grenades work, or riot gas -
but the twists, niches, and occasional water filled tunnel stop that.
Mostly they throw the smoke in so that more Trellkatan come out  -
although that isn't usually a problem. Get within 500 meters or so of
the cave, and every adult male will mob you since you're in their
exclusion zone."

The Scout noticed his brandy snifter was empty - and the noticing was
because of the well groomed and dressed waiter who had held off
filling it until there was a pause in the story telling. The tall man
poured another helping, the amber liquid making the cut crystal
sparkle in the light of the elegant fireplace behind and to the left
of the old man's chair.

"The Trellkatan... they're dangerous, but we hunt them. By we I mean
sophonts, humanati. We make the choice to go up in the mountains and
hunt them. It could be worse. "

"I was doing a survey on... well. It's a Red Zone, and I'm not going
to name it. It's Red Zoned for a reason."

"We landed in badlands - not desert, not mountain, not a nearly-dry
riverbed canyon, but some kind of hellish mix of the worst qualities
of all three. Strange regoliths worn by wind and rain and, once upon a
time when the river was more than a trickle of a stream, by rushing
waters. "

"Binary system, a pair of .... no, I think mentioning spectral types
would be bad. Let's just leave it at a pair of dim stars, so there was
never really night, and never really day. Fast rotational period, less
than 14 hours, which contributed to the winds that whistled through
the rocks, and made ever shifting patterns of light and shadow that
tricked your eye and made you see things that weren't there. Or,
worse, made you ignore things that were there."

"Radiation was fairly high, both from the stars and from radioactive
cobalt dust in the atmosphere. Yeah. Not naturally occurring, and from
the half-life about 50 years back, the civilization nuked itself. Long
Night colony that everybody forgot about.  We found some wreckage,
bits and pieces of documents."

"They'd broken with their parent world because of a dispute over
genetic engineering ethics. The parent world subscribed to views
similar to the enlightened, sensible, dare I say SANE! kind of
thoughts that are common in the Imperium as a whole. Praise the
Emperor and all his predecessors for wisdom. "

With that toast, the Old Scout raised his glass and took a sip, and
the listeners echoed the sentiment.

"The ... freethinkers... no, that is too weak a word. "Fanatical
whackjobs" is closer, but lacks the dispassionate social
professionalism so prized by the Scout Service, so I'll avoid that
term. Let's just go with 'people'."

"The people who colonized wanted to make ... well... Von Neuman
machines. But they wanted biological Von Neuman Terraforming Servitor
Creatures. At first, this was just peachy. There was enough land they
could all spread out, grow some landscaping slave-critters, and have
their own little gardens of eden. "

"Until there got to be too many people. And then they started to argue
over the choicest bits of land. And arguing turned to duels, but that
wasn't enough, so there were skirmishes and then custom-built fighting
critters in arena combats. Then there were the sore losers who decided
not to go along with the arena trial by combat's result, and there
were battles between estates. And then estates banded together, and
....and someone decided that they were going escalate, and 'win', and
they dusted off the old physics books and made nukes."

"Which shattered the infrastructure enough that the people were no
longer in their manicured estates, and the fighting critters were
loose across the world."

"The really big ones weren't so bad. About 15 metric tons mass, three
to four meters at the shoulder. Scales? Plates? I don't know what to
call them. Size of a dinner plate, thick as your thumb and overlapping
like a shark's teeth. Ablative to energy weapon fire, and HEAP would
just blow that one plate off. Trunk like an elephant, tail like a
scorpion - with a stinger!, and six big legs like an alligator that
let it move while keeping the soft belly near the ground. Claws that
let it climb the soft limestone rock of the badlands. Eight tentacles
off a mound in the middle of the back, each ending in a stinger like
the one on the tail. "

"Those weren't so bad, because at least you could see them coming.
Well, no, you could hear them coming as they crunched up the terrain.
In the shifting shadows and twisty regoliths, they could actually
sneak up on you, because your eyes would sometimes think they were
just a big, weird shaped rock. They'd stalk in nice and slow, crawling
just a little at a time, until they were close enough. "

"The Big Ones would dig down into the mud in the stream bed, and just
let all the water run through their mouths - filter feeding like
whales. They could sit still, waiting like that, until they noticed
something to kill. The shape of their mouths was such they couldn't
even eat animals they killed - they'd toss the bodies in the stream,
and filter up bits that came off or the little minnow-sized fish that
came to eat the carrion."

"Worse were the bunnies. Little fluffy bunny rabbit things, with soft
fur and cute bunny bodies. "

The Scout shuddered, looking off into space, and took a swig of his
drink. Then steadied himself, whispered a couple words, and said more
clearly, "Absent friends" and raised his drink in a toast, before
sipping again. A few other people echoed the toast.

"The bunnies would roll in the dust, their fur picking it up and
camouflaging them near perfectly. They were small - shoe box sized -
and fast as all hell when they sprinted. Inside 100 meters, they'd be
on you in a heartbeat."

"Two long, sharp incisors. Two long, sharp claws per paw... and the
belly has a thing like the Hunter's organ in an electric eel, with
specialized conductors to the incisors and paws. If it could get
through the HazMat suits we were wearing because of the cobalt, it
could zap hard enough to stun you. "   [Roll vs END]

"When nothing was there to hunt, they moved like a herd of herbivores,
eating the lichen and bits of plant that grew between the rocks, or
digging out insects. Like watching a flock of chickens sweeping the
area, nibbling here and there, while the ones on the edge of the flock
keep watch. They'd go slow, stay stealthy and quiet, and feed....
until the ones on the edge caught sight of real prey."

"Then the whole flock would go into stalk mode, and when they got
close enough sprint and pounce. Thirty or forty of them hitting almost
at once, like land piranha. Stop one, and another is ducking around to
stab at your heel, the back of your calf.... and once those little
needles get through, down you go. The bastard would shock and shock
and shock and make sure you couldn't get up to push its friends off."

The Old Scout paused a bit, staring down into his glass,and then
gulped the brandy down in one swallow before asking,"How about a
little break? Maybe some cards?"