System generator: Tech levels on Barren Moons Christopher Sean Hilton (06 Oct 2016 22:41 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Ethan McKinney
(06 Oct 2016 22:55 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
shadow@xxxxxx
(07 Oct 2016 00:32 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Richard Aiken
(10 Oct 2016 06:00 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
shadow@xxxxxx
(10 Oct 2016 18:42 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Evyn MacDude
(10 Oct 2016 06:19 UTC)
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System generator: Tech levels on Barren Moons Christopher Sean Hilton 06 Oct 2016 22:41 UTC
I know that most people don't use an in-house setting. This is a "if you used an in-house sector..." question. The CT Book 6 rules state that the subordinate tech level should be the main world tech level minus one. My feeling is that this doesn't make that much sense for a world with pop 0, gov 0, law 0. I feel this way because I'm interpreting the tech level to be reflect what's locally available in the market and world with no population doesn't have a market. Thoughts? -- Chris __o "All I was trying to do was get home from work." _`\<,_ -Rosa Parks ___(*)/_(*)____.___o____..___..o...________ooO..._____________________ Christopher Sean Hilton [chris/at/vindaloo/dot/com]