System generator: Tech levels on Barren Moons Christopher Sean Hilton (06 Oct 2016 22:41 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons Ethan McKinney (06 Oct 2016 22:55 UTC)
Re: [TML] System generator: Tech levels on Barren Moons shadow@xxxxxx (07 Oct 2016 00:32 UTC)
Re: [TML] System generator: Tech levels on Barren Moons Richard Aiken (10 Oct 2016 06:00 UTC)
Re: [TML] System generator: Tech levels on Barren Moons shadow@xxxxxx (10 Oct 2016 18:42 UTC)
Re: [TML] System generator: Tech levels on Barren Moons Evyn MacDude (10 Oct 2016 06:19 UTC)

System generator: Tech levels on Barren Moons Christopher Sean Hilton 06 Oct 2016 22:41 UTC
I know that most people don't use an in-house setting. This is a "if
you used an in-house sector..." question. The CT Book 6 rules state
that the subordinate tech level should be the main world tech level
minus one. My feeling is that this doesn't make that much sense for a
world with pop 0, gov 0, law 0. I feel this way because I'm
interpreting the tech level to be reflect what's locally available in
the market and world with no population doesn't have a market.

Thoughts?

--
Chris

      __o          "All I was trying to do was get home from work."
    _`\<,_           -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]