System generator: Tech levels on Barren Moons
Christopher Sean Hilton
(06 Oct 2016 22:41 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Ethan McKinney
(06 Oct 2016 22:55 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons shadow@xxxxxx (07 Oct 2016 00:32 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Richard Aiken
(10 Oct 2016 06:00 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
shadow@xxxxxx
(10 Oct 2016 18:42 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons
Evyn MacDude
(10 Oct 2016 06:19 UTC)
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Re: [TML] System generator: Tech levels on Barren Moons shadow@xxxxxx 07 Oct 2016 00:31 UTC
On 6 Oct 2016 at 18:41, Christopher Sean Hilton wrote: > I know that most people don't use an in-house setting. This is a "if > you used an in-house sector..." question. The CT Book 6 rules state > that the subordinate tech level should be the main world tech level > minus one. My feeling is that this doesn't make that much sense for a > world with pop 0, gov 0, law 0. I feel this way because I'm > interpreting the tech level to be reflect what's locally available in > the market and world with no population doesn't have a market. Pop 0 doesn't necessarily mean no population. It could mean no *permanent* population. But yeah, it's probably a "we didn't think of that" situation. Or it could be that the "tech llevel" is for some sort of automated installations. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com