Re: [TML] Alternate Jump Drive: Request for Comment shadow@xxxxxx 29 Nov 2016 18:48 UTC
I see one "problem"... It breaks the background. Best example is the players jumping out of a bad situation. Say they make a J2 (max for their ship) and their destination is obvious. If the other side has a better J-drive, they can be *waiting* for the PCs to exit jump. That's a big change. Unless that was why you wanted to do it. It makes it a lot harder to leaver your problems behind. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com