Alternate Jump Drive: Request for Comment Jeff Zeitlin (26 Nov 2016 23:58 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Rob Davenport (27 Nov 2016 03:26 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin (27 Nov 2016 17:53 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Greg Nokes (27 Nov 2016 22:10 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin (01 Dec 2016 01:18 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin (01 Dec 2016 01:14 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Rob Davenport (30 Nov 2016 00:36 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin (01 Dec 2016 00:32 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Rob Davenport (01 Dec 2016 03:20 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment shadow@xxxxxx (29 Nov 2016 18:49 UTC)
Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin (01 Dec 2016 00:41 UTC)

Re: [TML] Alternate Jump Drive: Request for Comment Jeff Zeitlin 01 Dec 2016 00:41 UTC

On Tue, 29 Nov 2016 10:48:00 -0800, Leonard Erickson wrote:

>I see one "problem"...

>It breaks the background. Best example is the players jumping out of
>a bad situation. Say they make a J2 (max for their ship) and their
>destination is obvious. If the other side has a better J-drive, they
>can be *waiting* for the PCs to exit jump.

>That's a big change. Unless that was why you wanted to do it.

>It makes it a lot harder to leaver your problems behind.

The Lyman Drive
http://www.freelancetraveller.com/features/rules/tech/lymanjd.html is
also a background-breaker, though in different ways. It's not
necessarily my _intent_ to break the background, just dropping ideas
to see what develops.

I'm not married to the Third Imperium background. I could have just as
much fun playing in the Liaden Universe® or the Vatta's War universe.
Or Clement Sector. Or Twilight Sector. Et multae ceterae, und so
weiter, and so forth.